EsvDefcon Posted June 4, 2014 Share Posted June 4, 2014 Hi, I'm working on a mod at the minute (obviously), and I'm trying to implement custom crafting recipes. This is absolutely no problem, but I don't want them to be crafted at a workbench- I've made a custom chemistry set for the lab recipes (I don't really want to give too much away here, basically it's to make chems). This is the script which I assigned to it: scn DCLabRecipesScript Ref User Begin OnActivate Set User to GetActionRef If GetActionRef != Player User.Activate Elseif GetActionRef == Player player.showrecipemenu DCLabRecipes EndifEnd Yep, this works fine You hit 'e' and it open up the crafting interface (I added a new crafting recipe category). I assigned all of my recipes to have this category. When you open it up ingame, you can see all of the recipes. I have a high enough science skill for the requirements, and all of the required ingredients. However, none of them are available to craft. So, anyone got any ideas for me, please? Link to comment Share on other sites More sharing options...
EsvDefcon Posted June 4, 2014 Author Share Posted June 4, 2014 Sorry about that, it actually doesn't matter anymore, I've just managed to fix it- for some reason, they needed to be assigned to a subcategory, so I just stuck them into chems. This seemed to work. Link to comment Share on other sites More sharing options...
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