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Need Help With Custom Recipes In The GECK


EsvDefcon

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Hi,

 

I'm working on a mod at the minute (obviously), and I'm trying to implement custom crafting recipes. This is absolutely no problem, but I don't want them to be crafted at a workbench- I've made a custom chemistry set for the lab recipes (I don't really want to give too much away here, basically it's to make chems). This is the script which I assigned to it:

 

scn DCLabRecipesScript
Ref User
Begin OnActivate
Set User to GetActionRef
If GetActionRef != Player
User.Activate
Elseif GetActionRef == Player
player.showrecipemenu DCLabRecipes
Endif
End
Yep, this works fine You hit 'e' and it open up the crafting interface (I added a new crafting recipe category). I assigned all of my recipes to have this category. When you open it up ingame, you can see all of the recipes. I have a high enough science skill for the requirements, and all of the required ingredients. However, none of them are available to craft. So, anyone got any ideas for me, please?
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Sorry about that, it actually doesn't matter anymore, I've just managed to fix it- for some reason, they needed to be assigned to a subcategory, so I just stuck them into chems. This seemed to work.

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