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Need help with an activator.


marieruth

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Okay so I got maProduceShopActivator to work properly in game, but for some reason when I attempt to activate the cheat version, nothing appears. Am I supposed to create a different reference for the cheat version or something?

 

 

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Checking the path of your cheat activator, I can see Vault22. Now it could not be your case, but if maybe you duplicated one of these scripted activators linked with the Vault22 questline and changed the ID, you can have conflicts with vanilla quest. Generally when you create a new activator you should not start from a scripted one as base, because even if you remove the script or you change it with a new one, it still carries the original script with it and could create a mess (same thing for NPCs). I would suggest starting from a not scripted activator as base, like Electrical Switch, then change the mesh if it's not the one you like / attach your script / etc. It avoids big unexplained headaches

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Checking the path of your cheat activator, I can see Vault22. Now it could not be your case, but if maybe you duplicated one of these scripted activators linked with the Vault22 questline and changed the ID, you can have conflicts with vanilla quest. Generally when you create a new activator you should not start from a scripted one as base, because even if you remove the script or you change it with a new one, it still carries the original script with it and could create a mess (same thing for NPCs). I would suggest starting from a not scripted activator as base, like Electrical Switch, then change the mesh if it's not the one you like / attach your script / etc. It avoids big unexplained headaches

 

Oh. I'll try a different non-vault22 flower.

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