evilkoal Posted January 22, 2010 Share Posted January 22, 2010 this is my load order Fallout3.esm CRAFT.esm CALIBR.esm StreetLights.esm FOOK2 - Main.esm FOOK2 - [*censored*] World And Neighbourhood Kit.esm FO3 Wanderers Edition - Main File.esm Mart's Mutant Mod.esm Project Beauty HD version.esm DarNifiedUIF3.esp CRAFT - Activation Perk.esp DCInteriors_ComboEdition.esp EVE.esp FOOK2 - Main.esp FOOK2 - [EVE] Energy Visuals Enhanced.esp RobCo Certified.esp Mart's Mutant Mod.esp Mart's Mutant Mod - Feral Ghoul Rampage.esp Mart's Mutant Mod - Hunting & Looting.esp Mart's Mutant Mod - Increased Spawns.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Zones Respawn.esp Mart's Mutant Mod - FWE with EVE.esp FO3 Wanderers Edition - Main File.esp FO3 Wanderers Edition - FOOK Support.esp EVE - FWE Master Release.esp T3T_MiscItemIcons.esp FireLightFix.esp Realistic Interior Lighting.esp StreetLights - Wasteland.esp body blood replacment.esp FWE-FOOK bullets projectiles.esp MyFOOK2 - Black & White Tranquility Lane.esp empty container fix.esp Sensible Dismemberment.esp GreenWorld.esp AquaPura 3000.esp =Subtle=MotionBlur1.1.esp =Subtle+Far=DOF1.1.esp FWE - Reduced Radiation.esp FWE - No Dodge.esp BatteriesPlusV1_2.esp Xepha's Dynamic Weather - Main.esp PureWater-NoRad-.esp if anyone knows what is wrong, please let me know! ;) Link to comment Share on other sites More sharing options...
Yoshh Posted January 22, 2010 Share Posted January 22, 2010 What exactly is the problem with your load order? Does it make the game crash? Or you feel there's something missing from the game that should be there because mod "X" is loaded? D: Group 1 – Item / Loot Content • FOOK• FEV• CFW Group 2 – Balance / Gameplay Overhauls • XFO• FWE Group 3 – Spawns / Other Content Additions • WMK• MMM You should have FOOK first, optional FOOK patches after it. Then put all of the FWE esps, optionals, and after them put the FOOK-FWE compatibility patches. Then go for the MMM esps, and after them, as usual, the compatibility patches for FOOK and FWE. (This was taken from the FOIP thread over at bethesda's forum (http://www.bethsoft.com/bgsforums/index.ph...owtopic=1027321) I'd strongly advice you to check out FOOK-FWE merger (don't know if you're using some of those esps, I don't remember the names)http://fallout3nexus.com/downloads/file.php?id=10167 Anyways, have you used FO3Edit? It's pretty useful since you can make a merger esp patch :P Link to comment Share on other sites More sharing options...
evilkoal Posted January 22, 2010 Author Share Posted January 22, 2010 i figured it out, one of the mods needed some dlc that i wont purchase. my only problem now is that the raiders with rifles lean back and look at the sky when they run around lol Link to comment Share on other sites More sharing options...
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