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load order problem


evilkoal

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this is my load order

 

Fallout3.esm

 

CRAFT.esm

 

CALIBR.esm

 

StreetLights.esm

 

FOOK2 - Main.esm

 

FOOK2 - [*censored*] World And Neighbourhood Kit.esm

 

FO3 Wanderers Edition - Main File.esm

 

Mart's Mutant Mod.esm

 

Project Beauty HD version.esm

 

DarNifiedUIF3.esp

 

CRAFT - Activation Perk.esp

 

DCInteriors_ComboEdition.esp

 

EVE.esp

 

FOOK2 - Main.esp

 

FOOK2 - [EVE] Energy Visuals Enhanced.esp

 

RobCo Certified.esp

 

Mart's Mutant Mod.esp

 

Mart's Mutant Mod - Feral Ghoul Rampage.esp

 

Mart's Mutant Mod - Hunting & Looting.esp

 

Mart's Mutant Mod - Increased Spawns.esp

 

Mart's Mutant Mod - Natural Selection.esp

 

Mart's Mutant Mod - Tougher Traders.esp

 

Mart's Mutant Mod - Zones Respawn.esp

 

Mart's Mutant Mod - FWE with EVE.esp

 

FO3 Wanderers Edition - Main File.esp

 

FO3 Wanderers Edition - FOOK Support.esp

 

EVE - FWE Master Release.esp

 

T3T_MiscItemIcons.esp

 

FireLightFix.esp

 

Realistic Interior Lighting.esp

 

StreetLights - Wasteland.esp

 

body blood replacment.esp

 

FWE-FOOK bullets projectiles.esp

 

MyFOOK2 - Black & White Tranquility Lane.esp

 

empty container fix.esp

 

Sensible Dismemberment.esp

 

GreenWorld.esp

 

AquaPura 3000.esp

 

=Subtle=MotionBlur1.1.esp

 

=Subtle+Far=DOF1.1.esp

 

FWE - Reduced Radiation.esp

 

FWE - No Dodge.esp

 

BatteriesPlusV1_2.esp

 

Xepha's Dynamic Weather - Main.esp

 

PureWater-NoRad-.esp

 

if anyone knows what is wrong, please let me know! ;)

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What exactly is the problem with your load order? Does it make the game crash? Or you feel there's something missing from the game that should be there because mod "X" is loaded? D:

 

Group 1 – Item / Loot Content

 

• FOOK

• FEV

• CFW

 

Group 2 – Balance / Gameplay Overhauls

 

• XFO

• FWE

 

Group 3 – Spawns / Other Content Additions

 

• WMK

• MMM

 

 

You should have FOOK first, optional FOOK patches after it. Then put all of the FWE esps, optionals, and after them put the FOOK-FWE compatibility patches. Then go for the MMM esps, and after them, as usual, the compatibility patches for FOOK and FWE.

 

(This was taken from the FOIP thread over at bethesda's forum (http://www.bethsoft.com/bgsforums/index.ph...owtopic=1027321)

 

I'd strongly advice you to check out FOOK-FWE merger (don't know if you're using some of those esps, I don't remember the names)

http://fallout3nexus.com/downloads/file.php?id=10167

 

 

Anyways, have you used FO3Edit? It's pretty useful since you can make a merger esp patch :P

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i figured it out, one of the mods needed some dlc that i wont purchase.

 

my only problem now is that the raiders with rifles lean back and look at the sky when they run around lol

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