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Construction Set Question


BlueCrimpson

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Ok so i deleted NPCHumanGaspMale in the Sound list. I didn't want to hear that sound that a particular mod was using, but for some reason that mod will no longer play the rest of the sounds that it should. how the f*** do i get this back without replacing the esp file? i even backed up the esp before i did this and restored it to try and fix it. it's still showing its deleted. I think it belongs with oblivion.esm but only the one mod is showing its deleted, so the change was saved to that plugin right? so why didn't restoring the esp file fix it? how do i restore this sound?
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Another question if anyone could answer this for me. how do i add cosmetics (hair eyes) to another plugin without that conflicting with the original plugin which i added the hair and eyes from? ie. i want to change the hair and eyes of a lot of npc in the game, the only way i've been able to do this is by using TES4Gecko to combine plugins. simply loading the cosmetics mod along with the active file in the construction set doesn't work for some reason. It appears to work in the construction set but then when i save the plugin with the modified npc, the hair and eyes dont show as NONE in game. what am i doing wrong?
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Well, you seem to be on the right way. In a new esp, duplicate the sound and delete the old one. Save CS and reload the plugin. Then get the (Duplicate000) away from it, to make it the same name as it was before. Try if that helps.

 

The thing is that adding custom races to your own mod could be difficult. Loading mutltiple mods in CS doesn't merge them in the process, it simply makes dependencies that might or might not work. You've got to merge them before you can use them or you've got to make them dependent on each other -De-isolation Tutorial-

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