saltyfingaz Posted June 6, 2014 Share Posted June 6, 2014 Hello. I am trying to create some custom armor for fallout new Vegas, and I am having a strange issue with the skin part of the player. The clothes I created seem to work just fine. And when I am just walking around outside, the upper body skin looks good, and it matches the head and hands. However, if i go indoors (ex: the docs house, good springs general store) the texture for the upper body will turn completely white. It still has shading and it looks like it still has a bump map too. The texture turns all white, though. If I am outside, all is well, until I get shot. I never see the blood appear on my skin. The upper body portion just turns white for a few seconds. I tried it with a pale skinned and a dark skinned character, and it turns completely white in either case. FYI, I modified the skin mesh in blender, by importing another working .nif file. I then exported it as a nif. I copied the pieces (branches) from the exported nif into another working nif file to replace the needed parts (pants, shirt, torso). I set the textures and lighting using nifskope. I used basically the same process for the clothes as I did for the skin, so I am not sure why the skin doesn't work correctly but the clothes are fine. I tried exporting from blender with the same settings as the clothes, and i tried using the special skin setting. I ended up the the same issue regardless. Using nifskope, I set the render flags to the same settings as a working nif (I think) so I am feeling stumped. I set the facegen flag, so the armor looks correct for either black/white/asian/hispanic characters except for when it turns completely white. The hands and head don't have this issue because I didn't need to modify them. (They are straight from a working nif and never passed through blender). Link to comment Share on other sites More sharing options...
saltyfingaz Posted June 7, 2014 Author Share Posted June 7, 2014 (edited) There doesn't seem to be any way to fix this in nifskope... I also tried exporting from blender with a bunch of different settings with no luck. I eventually just re-imported the mesh I was using as a base, and made my (thankfully minor) edits again, and it worked fine. Conclusion: I either screwed something up while editing in blender, or I imported it wrong. If I ever figure out what exactly caused it, I will try and post it incase someone else has the same issue. Edited June 7, 2014 by saltyfingaz Link to comment Share on other sites More sharing options...
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