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Custom Armor -Skin Textures turn white when i get shot or go indoors


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Hello.

 

I am trying to create some custom armor for fallout new Vegas, and I am having a strange issue with the skin part of the player.

 

The clothes I created seem to work just fine. And when I am just walking around outside, the upper body skin looks good, and it matches the head and hands.

 

However, if i go indoors (ex: the docs house, good springs general store) the texture for the upper body will turn completely white. It still has shading and it looks like it still has a bump map too. The texture turns all white, though.

 

If I am outside, all is well, until I get shot. I never see the blood appear on my skin. The upper body portion just turns white for a few seconds.

 

I tried it with a pale skinned and a dark skinned character, and it turns completely white in either case.

 

 

FYI, I modified the skin mesh in blender, by importing another working .nif file. I then exported it as a nif. I copied the pieces (branches) from the exported nif into another working nif file to replace the needed parts (pants, shirt, torso). I set the textures and lighting using nifskope.

 

I used basically the same process for the clothes as I did for the skin, so I am not sure why the skin doesn't work correctly but the clothes are fine.

 

I tried exporting from blender with the same settings as the clothes, and i tried using the special skin setting.

 

I ended up the the same issue regardless.

 

Using nifskope, I set the render flags to the same settings as a working nif (I think) so I am feeling stumped.

 

I set the facegen flag, so the armor looks correct for either black/white/asian/hispanic characters except for when it turns completely white.

 

The hands and head don't have this issue because I didn't need to modify them. (They are straight from a working nif and never passed through blender).

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There doesn't seem to be any way to fix this in nifskope... I also tried exporting from blender with a bunch of different settings with no luck.

 

I eventually just re-imported the mesh I was using as a base, and made my (thankfully minor) edits again, and it worked fine.

 

Conclusion: I either screwed something up while editing in blender, or I imported it wrong.

 

If I ever figure out what exactly caused it, I will try and post it incase someone else has the same issue.

Edited by saltyfingaz
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