g8rk0k Posted January 23, 2010 Share Posted January 23, 2010 Well not so much as tripping as limping- about the closest I can come to describing what it looks like, (fast limping when running). Don't have a clue as to what could be causing this. Noticed also that some summons have stopped following me and will remain where I cast them but will still attack enemies they detect. First noticed this in the arena when I went to observe a match. Also just noticed that this only seems to be happening to npc/creatures that are in combat (except for the summon following issue). Link to comment Share on other sites More sharing options...
Maigrets Posted January 24, 2010 Share Posted January 24, 2010 Well not so much as tripping as limping- about the closest I can come to describing what it looks like, (fast limping when running). Don't have a clue as to what could be causing this. Noticed also that some summons have stopped following me and will remain where I cast them but will still attack enemies they detect. First noticed this in the arena when I went to observe a match. Also just noticed that this only seems to be happening to npc/creatures that are in combat (except for the summon following issue). If you have Martigen's Monster Mod installed this could be part of the Extra Wounding element. The closer enemies are to death the more they stumble and sometimes even fall to their knees. I find it very immersive and realistic. It doesn't happen constantly though. As in a real life fight they stumble and fall when hurt badly. But, if it's happening all the time there is another issue going on. Are you using a mod that changes fatigue levels in NPC's and creatures? I don't know why your summons stop following, except that you may have too many at once and the AI isn't processing them immediately. As long as they fight enemies it could be a glitch. One of the many in the game. The game engine can only handle a certain number of actors on screen at once and when exceeded their AI can be messed up. For example, not fighting or attacking when they should, standing like statues waiting their turn in a queue and other oddities. It can also depend on your system specs and how well you can run the game, plus which other mods you may be running. Link to comment Share on other sites More sharing options...
g8rk0k Posted January 24, 2010 Author Share Posted January 24, 2010 Well not so much as tripping as limping- about the closest I can come to describing what it looks like, (fast limping when running). Don't have a clue as to what could be causing this. Noticed also that some summons have stopped following me and will remain where I cast them but will still attack enemies they detect. First noticed this in the arena when I went to observe a match. Also just noticed that this only seems to be happening to npc/creatures that are in combat (except for the summon following issue). If you have Martigen's Monster Mod installed this could be part of the Extra Wounding element. The closer enemies are to death the more they stumble and sometimes even fall to their knees. I find it very immersive and realistic. It doesn't happen constantly though. As in a real life fight they stumble and fall when hurt badly. But, if it's happening all the time there is another issue going on. Are you using a mod that changes fatigue levels in NPC's and creatures? I don't know why your summons stop following, except that you may have too many at once and the AI isn't processing them immediately. As long as they fight enemies it could be a glitch. One of the many in the game. The game engine can only handle a certain number of actors on screen at once and when exceeded their AI can be messed up. For example, not fighting or attacking when they should, standing like statues waiting their turn in a queue and other oddities. It can also depend on your system specs and how well you can run the game, plus which other mods you may be running. It's annoying and it does slow down anyone in combat. It happens anywhere with any number of opponents under any conditions. A foot comes forward, stops, the other comes up to match it and the other one goes up again. No foot crosses in front of the other. Sort of a shuffling effect, stopping briefly for a moment each time. Not all creatures are bipeds, of course, a spider in elsweyr would stop for a split second and put his forelegs up and then continue toward me, moving in spurts as it were. I am getting good frames too. I disabled every mod I've added since starting this character. I can go back about 40 hrs. in one of my old saves and this hasn't happened yet. I wish I could describe it better. It's not performance related, it almost seems like something got knocked out of alignment or out of synch. Link to comment Share on other sites More sharing options...
Maigrets Posted January 24, 2010 Share Posted January 24, 2010 Hmm. It's not the Elsweyr Deserts of Anequina becuase I have that with no issues along with OOO and MMM and many others. If it was only bipeds I'd think an animation added by a mod was causing it, but if it's creatures as well I have no idea. Never heard of all NPC's and creature being affected by something like this. How about posting a mod load order. Sometimes the least likely suspect can cause problems, and if moved in the order can miraculously be fixed. If it's an animation mod though and the problem persists, you'll need to remove the actual files that came with it or nothing will change. Just on the off chance do you have a gamepad plugged in? This can cause similar oddities like walking in one direction, jumping on the spot and others. If you do it's suggested to make a change in the Oblivion ini so the game doesn't recognize the gamepad. In case that turns out to be the issue: Where it is in Vista or Win7 I don't know exactly, but in XP go to My Documents\My Games\Oblivion and open the Oblivion ini with a text editor like Notepad. If you have file extensions turned off, it's just called Oblivion and looks like a note with an orange cog attached. Find the line - bUse Joystick=1Change the 1 to a zero and save the file. Don't make any changes to the default ini in your game directory. This should never be altered. Link to comment Share on other sites More sharing options...
g8rk0k Posted January 24, 2010 Author Share Posted January 24, 2010 No, I changed the joystick to zero around a year or two ago. Uploaded a video of what this looks like here: http://www.youtube.com/watch?v=Ygoh-cc_Z5c As for my load order: Oblivion.esmSilgrad_Tower.esmTR_OoT_Main.esmJog_X_Mod.esmKvatch Rebuilt.esmCybiades.esmCM Partners.esmHorseCombatMaster.esmbookplacing.esmArmoryLab.esmMathFunctions.esmUnofficial Oblivion Patch.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espUOP Vampire Aging & Face Fix.espDLCOrrery.espDLCThievesDen.espDLCMehrunesRazor.espDLCBattlehornCastle.espDLCHorseArmor.espDLCSpellTomes.espDLCVileLair.espKnights.espKnights - Unofficial Patch.espDLCOrrery - Unofficial Patch.espDLCThievesDen - Unofficial Patch.espDLCThievesDen - Unofficial Patch - SSSB.espDLCMehrunesRazor - Unofficial Patch.espDLCBattlehornCastle - Unofficial Patch.espDLCHorseArmor - Unofficial Patch.espDLCSpellTomes - Unofficial Patch.espDLCVileLair - Unofficial Patch.espSilgrad_Tower_Travel.espReznod_Mannequin_HD[Eng].espReal Lava v1.2.espza_bankmod.espTR_Stirk_v0.9.espArrow Enchanter.espArrow Enchanter Altar.espBook Jackets Oblivion - BP.espBag of Holding.espGuilesLightArena.espBigger_Soul_Gem.espslayersword.espshamblingbooks.espmnp Nighteye Goggles.espBinoculars.espMapMarkers.espCompanion Mark and Recall.espSecret Mine v1.1.espWhiteGoldTower_Telepad.espSnow Dragon Temple v1.0.espTimekeeper_Advanced.espAoC Armoury of Conan.espConan Swords - Atlantean 2Hand Fur Scabbard.espExpanded Hotkeys and Spell Delete v1.0.espExpanded Hotkeys Brief Equip Message.espSilgrad Tower ArmoryLab fix-TESSource.espClocksOfCyrodiil.espAuto Potion.espJulianos Priory.espKeyChain.espInebriation.espmythsandlegends.esppersonality_idles2.espactors_in_charge.espActorsInMadness.espSeph's new animations.espCTAddPose_v_1.espStandingJOJO.espEFGAddPose.esp77_Umpa_Animation.espshinyEmotions.espXSPipeMod.espAtmospheric Loading Screens - Random Quotes.espAnvilBayExpansion.espSlaughtershark.espApachii_Goddess_Store.espApachii_Heroes_Store.espAkatosh Mount By Saiden Storm.espSanctumSanctorum.espbartholm.espsymbolsofoffice.espPJs Spell Compendium - Spell Requirements.espUnlimited Amulets and Rings - Shivering Isles.espUnlimited Wear.espTail_Amulet_Converter.espAdonnays Elven Weaponry.espMoveQuestItems - OBSE.espSetEssentialActors.espOblivion Gate Map Marker Remover.espElsweyrAnequina.espMolagBalTreasury.espAction_Figures_Series1.espAction_Figures_Series2.espBlackLuster.espDecoratorAssistant with OBSE v1.1.espImpeREAL City Unique Districts - All the Districts - Let The People Drink Compatible Version - Merged - Lightless.espRise Of A Samurai.espPRPs_Bliss_House.espCastle_Almgard-relocated.espBravilSeaDomes.esp_Ren_BeautyPack_full + Soya's hair.espRen_Soya_KD's.espAncientTowers.espCastle_Dunkerlore_V1.espGlenvarCastle.espHoarfrostCastle.espCOR-Episode1 Secret of Enourk.espLetThePeopleDrink.espbrumaguild.espthievery.espThe Lost Spires.espCybiades.espCybiadesDungeon.espHeartOftheDead.espKvatch Rebuilt.espDLCfrostcrag.espKvatch Rebuilt_Frostcrag Reborn.espRefScope.esppale_rider's Pirate Reloaded.espaaaJNF-&-DS-Pirate-Isles-Beta.espRealisticForceHigh.espMidasSpells.espTopal Island - Safe Water.espTeMpO Skills & Encumbrance.espToaster's Legendary Mastery.espToaster's Legendary Skills.espKobu's Character Advancement System.espKobu's Cure for Fatigue Mod.espDeadly Reflex - Timed Block no other changes.espDeadlyReflex - Combat Moves.esp I only have about half of the mods I have enabled right now with this character. I haven't been using the animation mods hardly at all with this character either, I know some would suspect that. I'd go back to an earlier save but I had just finished making every spell in about half the midas books when I noticed this. Did an awful lot of teleporting around between where I store all the junk you need and my alchemy sorter and the lab... I have 4 other characters I still use that haven't had something baffling like this, I've been able to solve pretty much every other problem eventually but this is deep in the works of the game, it seems like. Link to comment Share on other sites More sharing options...
g8rk0k Posted January 24, 2010 Author Share Posted January 24, 2010 OKIFEELSTUPIDNOW Just tracked this down to the new pirate isles. Disabling it restored things to normal. Really sucks, tho. I had something like 30 rating and all the upgrade+ the hideout and the secret goodies. I have a hunch that it' the "dwemer" glider. I didn't suspect this mod at first cause I was done with it for awhile before the effect started and I've been using the glider for sightseeing purposes up until now with no problems. Link to comment Share on other sites More sharing options...
g8rk0k Posted January 26, 2010 Author Share Posted January 26, 2010 OKIFEELSTUPIDNOW Just tracked this down to the new pirate isles. Disabling it restored things to normal. Really sucks, tho. I had something like 30 rating and all the upgrade+ the hideout and the secret goodies. I have a hunch that it' the "dwemer" glider. I didn't suspect this mod at first cause I was done with it for awhile before the effect started and I've been using the glider for sightseeing purposes up until now with no problems. Update: Tracked this down to the Imp you can buy at some point from Tarriff in the new pirate isles (not the glider after all). Seems that when aaajnfdspiplayerimppetglobal is set to 1 when you buy him the glitch will kick in. I was able to recreate the glitch by buying the imp and inputting "set aaajnfdspiplayerimppetglobal to 0". Enemies instantly began running normally the moment this was input. Just thought I would add to this in case anyone else ever runs into this same issue. Link to comment Share on other sites More sharing options...
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