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Creatures/NPCs tripping over themselves!


g8rk0k

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Well not so much as tripping as limping- about the closest I can come to describing what it looks like, (fast limping when running). Don't have a clue as to what could be causing this. Noticed also that some summons have stopped following me and will remain where I cast them but will still attack enemies they detect. First noticed this in the arena when I went to observe a match.

 

Also just noticed that this only seems to be happening to npc/creatures that are in combat (except for the summon following issue).

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Well not so much as tripping as limping- about the closest I can come to describing what it looks like, (fast limping when running). Don't have a clue as to what could be causing this. Noticed also that some summons have stopped following me and will remain where I cast them but will still attack enemies they detect. First noticed this in the arena when I went to observe a match.

 

Also just noticed that this only seems to be happening to npc/creatures that are in combat (except for the summon following issue).

 

If you have Martigen's Monster Mod installed this could be part of the Extra Wounding element. The closer enemies are to death the more they stumble and sometimes even fall to their knees. I find it very immersive and realistic. It doesn't happen constantly though. As in a real life fight they stumble and fall when hurt badly.

 

But, if it's happening all the time there is another issue going on. Are you using a mod that changes fatigue levels in NPC's and creatures?

 

I don't know why your summons stop following, except that you may have too many at once and the AI isn't processing them immediately. As long as they fight enemies it could be a glitch. One of the many in the game.

 

The game engine can only handle a certain number of actors on screen at once and when exceeded their AI can be messed up. For example, not fighting or attacking when they should, standing like statues waiting their turn in a queue and other oddities.

 

It can also depend on your system specs and how well you can run the game, plus which other mods you may be running.

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Well not so much as tripping as limping- about the closest I can come to describing what it looks like, (fast limping when running). Don't have a clue as to what could be causing this. Noticed also that some summons have stopped following me and will remain where I cast them but will still attack enemies they detect. First noticed this in the arena when I went to observe a match.

 

Also just noticed that this only seems to be happening to npc/creatures that are in combat (except for the summon following issue).

 

If you have Martigen's Monster Mod installed this could be part of the Extra Wounding element. The closer enemies are to death the more they stumble and sometimes even fall to their knees. I find it very immersive and realistic. It doesn't happen constantly though. As in a real life fight they stumble and fall when hurt badly.

 

But, if it's happening all the time there is another issue going on. Are you using a mod that changes fatigue levels in NPC's and creatures?

 

I don't know why your summons stop following, except that you may have too many at once and the AI isn't processing them immediately. As long as they fight enemies it could be a glitch. One of the many in the game.

 

The game engine can only handle a certain number of actors on screen at once and when exceeded their AI can be messed up. For example, not fighting or attacking when they should, standing like statues waiting their turn in a queue and other oddities.

 

It can also depend on your system specs and how well you can run the game, plus which other mods you may be running.

 

 

It's annoying and it does slow down anyone in combat. It happens anywhere with any number of opponents under any conditions. A foot comes forward, stops, the other comes up to match it and the other one goes up again. No foot crosses in front of the other. Sort of a shuffling effect, stopping briefly for a moment each time. Not all creatures are bipeds, of course, a spider in elsweyr would stop for a split second and put his forelegs up and then continue toward me, moving in spurts as it were. I am getting good frames too. I disabled every mod I've added since starting this character. I can go back about 40 hrs. in one of my old saves and this hasn't happened yet. I wish I could describe it better. It's not performance related, it almost seems like something got knocked out of alignment or out of synch.

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Hmm. It's not the Elsweyr Deserts of Anequina becuase I have that with no issues along with OOO and MMM and many others.

 

If it was only bipeds I'd think an animation added by a mod was causing it, but if it's creatures as well I have no idea. Never heard of all NPC's and creature being affected by something like this.

 

How about posting a mod load order. Sometimes the least likely suspect can cause problems, and if moved in the order can miraculously be fixed.

 

If it's an animation mod though and the problem persists, you'll need to remove the actual files that came with it or nothing will change.

 

Just on the off chance do you have a gamepad plugged in? This can cause similar oddities like walking in one direction, jumping on the spot and others. If you do it's suggested to make a change in the Oblivion ini so the game doesn't recognize the gamepad.

 

In case that turns out to be the issue:

 

Where it is in Vista or Win7 I don't know exactly, but in XP go to My Documents\My Games\Oblivion and open the Oblivion ini with a text editor like Notepad. If you have file extensions turned off, it's just called Oblivion and looks like a note with an orange cog attached.

 

Find the line - bUse Joystick=1

Change the 1 to a zero and save the file.

 

Don't make any changes to the default ini in your game directory. This should never be altered.

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No, I changed the joystick to zero around a year or two ago. Uploaded a video of what this looks like here:

 

http://www.youtube.com/watch?v=Ygoh-cc_Z5c

 

As for my load order:

 

Oblivion.esm

Silgrad_Tower.esm

TR_OoT_Main.esm

Jog_X_Mod.esm

Kvatch Rebuilt.esm

Cybiades.esm

CM Partners.esm

HorseCombatMaster.esm

bookplacing.esm

ArmoryLab.esm

MathFunctions.esm

Unofficial Oblivion Patch.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

UOP Vampire Aging & Face Fix.esp

DLCOrrery.esp

DLCThievesDen.esp

DLCMehrunesRazor.esp

DLCBattlehornCastle.esp

DLCHorseArmor.esp

DLCSpellTomes.esp

DLCVileLair.esp

Knights.esp

Knights - Unofficial Patch.esp

DLCOrrery - Unofficial Patch.esp

DLCThievesDen - Unofficial Patch.esp

DLCThievesDen - Unofficial Patch - SSSB.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCBattlehornCastle - Unofficial Patch.esp

DLCHorseArmor - Unofficial Patch.esp

DLCSpellTomes - Unofficial Patch.esp

DLCVileLair - Unofficial Patch.esp

Silgrad_Tower_Travel.esp

Reznod_Mannequin_HD[Eng].esp

Real Lava v1.2.esp

za_bankmod.esp

TR_Stirk_v0.9.esp

Arrow Enchanter.esp

Arrow Enchanter Altar.esp

Book Jackets Oblivion - BP.esp

Bag of Holding.esp

GuilesLightArena.esp

Bigger_Soul_Gem.esp

slayersword.esp

shamblingbooks.esp

mnp Nighteye Goggles.esp

Binoculars.esp

MapMarkers.esp

Companion Mark and Recall.esp

Secret Mine v1.1.esp

WhiteGoldTower_Telepad.esp

Snow Dragon Temple v1.0.esp

Timekeeper_Advanced.esp

AoC Armoury of Conan.esp

Conan Swords - Atlantean 2Hand Fur Scabbard.esp

Expanded Hotkeys and Spell Delete v1.0.esp

Expanded Hotkeys Brief Equip Message.esp

Silgrad Tower ArmoryLab fix-TESSource.esp

ClocksOfCyrodiil.esp

Auto Potion.esp

Julianos Priory.esp

KeyChain.esp

Inebriation.esp

mythsandlegends.esp

personality_idles2.esp

actors_in_charge.esp

ActorsInMadness.esp

Seph's new animations.esp

CTAddPose_v_1.esp

StandingJOJO.esp

EFGAddPose.esp

77_Umpa_Animation.esp

shinyEmotions.esp

XSPipeMod.esp

Atmospheric Loading Screens - Random Quotes.esp

AnvilBayExpansion.esp

Slaughtershark.esp

Apachii_Goddess_Store.esp

Apachii_Heroes_Store.esp

Akatosh Mount By Saiden Storm.esp

SanctumSanctorum.esp

bartholm.esp

symbolsofoffice.esp

PJs Spell Compendium - Spell Requirements.esp

Unlimited Amulets and Rings - Shivering Isles.esp

Unlimited Wear.esp

Tail_Amulet_Converter.esp

Adonnays Elven Weaponry.esp

MoveQuestItems - OBSE.esp

SetEssentialActors.esp

Oblivion Gate Map Marker Remover.esp

ElsweyrAnequina.esp

MolagBalTreasury.esp

Action_Figures_Series1.esp

Action_Figures_Series2.esp

BlackLuster.esp

DecoratorAssistant with OBSE v1.1.esp

ImpeREAL City Unique Districts - All the Districts - Let The People Drink Compatible Version - Merged - Lightless.esp

Rise Of A Samurai.esp

PRPs_Bliss_House.esp

Castle_Almgard-relocated.esp

BravilSeaDomes.esp

_Ren_BeautyPack_full + Soya's hair.esp

Ren_Soya_KD's.esp

AncientTowers.esp

Castle_Dunkerlore_V1.esp

GlenvarCastle.esp

HoarfrostCastle.esp

COR-Episode1 Secret of Enourk.esp

LetThePeopleDrink.esp

brumaguild.esp

thievery.esp

The Lost Spires.esp

Cybiades.esp

CybiadesDungeon.esp

HeartOftheDead.esp

Kvatch Rebuilt.esp

DLCfrostcrag.esp

Kvatch Rebuilt_Frostcrag Reborn.esp

RefScope.esp

pale_rider's Pirate Reloaded.esp

aaaJNF-&-DS-Pirate-Isles-Beta.esp

RealisticForceHigh.esp

MidasSpells.esp

Topal Island - Safe Water.esp

TeMpO Skills & Encumbrance.esp

Toaster's Legendary Mastery.esp

Toaster's Legendary Skills.esp

Kobu's Character Advancement System.esp

Kobu's Cure for Fatigue Mod.esp

Deadly Reflex - Timed Block no other changes.esp

DeadlyReflex - Combat Moves.esp

 

I only have about half of the mods I have enabled right now with this character. I haven't been using the animation mods hardly at all with this character either, I know some would suspect that. I'd go back to an earlier save but I had just finished making every spell in about half the midas books when I noticed this. Did an awful lot of teleporting around between where I store all the junk you need and my alchemy sorter and the lab... I have 4 other characters I still use that haven't had something baffling like this, I've been able to solve pretty much every other problem eventually but this is deep in the works of the game, it seems like.

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OKIFEELSTUPIDNOW

 

Just tracked this down to the new pirate isles. Disabling it restored things to normal. Really sucks, tho. I had something like 30 rating and all the upgrade+ the hideout and the secret goodies. I have a hunch that it' the "dwemer" glider. I didn't suspect this mod at first cause I was done with it for awhile before the effect started and I've been using the glider for sightseeing purposes up until now with no problems.

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OKIFEELSTUPIDNOW

 

Just tracked this down to the new pirate isles. Disabling it restored things to normal. Really sucks, tho. I had something like 30 rating and all the upgrade+ the hideout and the secret goodies. I have a hunch that it' the "dwemer" glider. I didn't suspect this mod at first cause I was done with it for awhile before the effect started and I've been using the glider for sightseeing purposes up until now with no problems.

 

Update: Tracked this down to the Imp you can buy at some point from Tarriff in the new pirate isles (not the glider after all). Seems that when aaajnfdspiplayerimppetglobal is set to 1 when you buy him the glitch will kick in. I was able to recreate the glitch by buying the imp and inputting "set aaajnfdspiplayerimppetglobal to 0". Enemies instantly began running normally the moment this was input. Just thought I would add to this in case anyone else ever runs into this same issue.

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