Assassians4hire Posted January 24, 2010 Share Posted January 24, 2010 Hello dear Nexus members, I'm a starter at making Oblivion mods, and I heard how much FOSE could help. I was wondering, how do I use it?Do I use it with GECK or another type of program? I'm making a mod with a friend, and scripting would really be useful with it. Now, we're thinking about a shield type mod, but we don't want to ruin the whole thing.My friend has already made a mod, but doesn't know how to use FOSE. Any people who offer to teach me how to use FOSE?I'm a quick learner. -Assassians4hire(Fighterlegend on other websites :P) Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted January 24, 2010 Share Posted January 24, 2010 You don't need FOSE to do scripting. It just adds more commands and capabilities to what we already have. So if what you're really asking is to learn something about scripting, start here: http://geck.bethsoft.com/index.php/Category:Scripting and check out vanilla scripts to learn how they do what they do.Then once you do that you can start using FOSE if it turns out that you need it after all. Link to comment Share on other sites More sharing options...
Cipscis Posted January 24, 2010 Share Posted January 24, 2010 Using FOSE is really no different from scripting in general, except you have extra functions available for you to use. If you're unfamiliar with the syntax used in Fallout 3's scripting language, have a look at my Scripting for Beginners tutorial. In order to compile scripts that utilise FOSE, you need to run the GECK via FOSE_loader.exe by adding -editor as a command line argument. The easiest way to do this is to simply make a shortcut to FOSE_loader.exe and add the command line argument to the shortcut's target, like this:"C:\Program Files\Bethesda Softworks\Fallout 3\fose_loader.exe" -editorIf a script tries to execute a FOSE function without FOSE loaded, the script will halt and will not run again in that session. In order to run FOSE with Fallout 3, run FOSE_loader.exe without the editor command line argument. Cipscis Link to comment Share on other sites More sharing options...
Assassians4hire Posted January 24, 2010 Author Share Posted January 24, 2010 You don't need FOSE to do scripting. It just adds more commands and capabilities to what we already have. So if what you're really asking is to learn something about scripting, start here: http://geck.bethsoft.com/index.php/Category:Scripting and check out vanilla scripts to learn how they do what they do.Then once you do that you can start using FOSE if it turns out that you need it after all.Okay, now what about animating? I wanted to know how to animate. So I could use new animated and poses for new guns and accessories. -Assassians4hire Link to comment Share on other sites More sharing options...
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