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where are original sound/voice files kept


Renescette

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hey all I installed a race mod recently (xenius) and while the races it add's are quite good the voice files are awful, its like playing a manga and I cant stand the voice files for when you swing swords etc, is there a way to replace those .wav's with the original breton female voice, they arent on my hard drive thats for sure and the CD is just full of .cab files I cant open, and I cant find them using the construction set either, would be grateful if someone would tell me where to get the original .wav or upload them in a .rar to rapidshare or something

 

another problem I've had when installing mods is that when I extract with winrar the files refuse to go into the correct directories, when I extract to data they will end up an additional folder deep or in their own folder within /data and no matter what directory structure options I use in winrar its always they same, is there an easier way to extract to the correct path's using another program ?

 

thanks all

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All of the sounds in the game are in the main Oblivion directory. You don't need to use them for the purpose of changing the race voices, but for reference they are:

Oblivion - Sounds.bsa

Oblivion - Voices1.bsa and

oblivion - Voices2.bsa

 

That's for vanilla. The SI voices are in separate bsa files. These are highly compressed archives which you can extract using OBMM or BSA Commander. Make sure to extract to a folder outside of the Oblivion Directory or you'll have problems.

 

The meshes and textures are also in bsa files in your data directory.

 

Co-incidentally, I downloaded that race pack yesterday, but haven't yet installed it. This is something I'll be doing as well then since I'm not a fan of anime type voices or other content.

 

Looking at the race archive, the voices are found in data\Sound\Voice\Oblivion.esm\

There are two directories for Moon Elf and Deep Elf.

 

Open the CS and load the race compilation, making it active. Go to Character then Race at the top menu. Find the race you want to change and open it's data page.

 

On the General tab you'll see where there are two drop down boxes for the voice to be used, male and female. You can change this to whichever you like and it should work. There are a couple of hair mods that made accidental changes to male Bretons and this is how you would change it back.

 

Be very careful you don't change the vanilla races. Make sure to save the change and keep a copy of the original esp.

 

It should work unless the voices are set up differently somehow, but I can't think how they would be.

 

 

Re the extraction issue.

 

Some mods aren't packed in such a way that when you extract them to the data folder they actually go to the correct place. Some are packed within another data folder and should be extracted to the Oblivion root directory. Others are buried within other folders.

 

A good practice I follow is to make a temp directory somewhere out of the Oblivion directory and extract the contents of the archive there. Then you can see the folder structure and move only the meshes, textures, esp and any other relevant files and folders ie sound to the Oblivion\data directory.

 

Or just extract it on your desktop or where ever you saved it when you downloaded it and do the same.

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thanks for the help, I changed the voice files in the mod using CS but its gone from manga sounds to silent, which is infinitely better than what it was, the original breton sounds arent in my data/sound/voice directory but I can live with it being silent.

 

As for the directory structure of mods you were right the mod seems to be working fine despite its awkward directory structure, so I can stop banging my head trying to get its files into the data/textures or meshes folder.

 

again, thanks for helping me out

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Now that you mention it, I've been using custom races for so long I forgot my characters don't even have sounds.

Not that it's an issue. I'd rather none than annoying.

 

It's fixable, but not worth it to me. Too time consuming. I'll stick with silent.

 

BTW the Breton voices are in the Oblivion -Voices1.bsa. However, they are only male. Female Bretons use the Imperial voice in the game.

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Now that you mention it, I've been using custom races for so long I forgot my characters don't even have sounds.

Not that it's an issue. I'd rather none than annoying.

 

It's fixable, but not worth it to me. Too time consuming. I'll stick with silent.

 

BTW the Breton voices are in the Oblivion -Voices1.bsa. However, they are only male. Female Bretons use the Imperial voice in the game.

 

yea you were right I changed the voices to imperial using the construction set and the proper voices are in place again and no more silence or horrific manga squeeks \o/

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