P3G4SU5 Posted January 24, 2010 Share Posted January 24, 2010 Hello fellow modders/inquisitive mod users :smile: A while ago I posted a topic asking about a certain issue involving viewing distances which I was experiencing when testing my mod in game (http://thenexusforums.com/index.php?showtopic=129953&hl=). However no solution to the problem was known at the time. I'm hoping that a solution to the problem is now known since the problem was posted so long ago. Buildings/objects in the distance appear only as the player moves closer towards them and are otherwise invisible. Without a solution to this problem I will be unable to upload my mod upon its completion as I have created multiple very large explorable areas and all of these cells experience the same clipping issue, which whilst the mod can still function, is obviously detrimental to the visual appeal of the environments. Note as said before in the previous topic post that the game display settings are maxed and I do not believe this to be the issue. I have also tested the mod on a separate PC using a vanilla game install and this did not resolve the issue. I really hope that one of you guys out there has a solution, this problem has been plaguing me for a long time :confused: Reward will come in the form of never-before-seen screenshots of the environments, increased karma and virtual cookies :D So please help! Link to comment Share on other sites More sharing options...
pkleiss Posted January 24, 2010 Share Posted January 24, 2010 If you are refering to buildings, you cantry to check the "Visible when distant" flag. But most likely, you need to generate new LOD (level of Detail) which can actually take days of processing to complete. TheMagician compiled a good bit of info on LOD in this thread <--Link. Link to comment Share on other sites More sharing options...
Dyadya_Fedor Posted January 24, 2010 Share Posted January 24, 2010 I think this is not clipping , but LOD(Level Of Detail) issue. When you far enought from the object, game engine replace it using simplified version(if any). And Fallout 3 dont use LOD in interior cells, so objects just disappearing . All you can do - redesign level or redone it using exterior cells. Large areas - thet's exterior cells for. P.S. If i remember correctly, you can set "Clip Dist" to 0 - no clipping. Link to comment Share on other sites More sharing options...
P3G4SU5 Posted January 24, 2010 Author Share Posted January 24, 2010 If you are refering to buildings, you cantry to check the "Visible when distant" flag. But most likely, you need to generate new LOD (level of Detail) which can actually take days of processing to complete. TheMagician compiled a good bit of info on LOD in this thread <--Link.Thanks for the input and linkage, I'll check it out tonight. :thanks: Link to comment Share on other sites More sharing options...
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