Jump to content

Need help with load order


Dxrman

Recommended Posts

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

StreetLights.esm

CALIBR.esm

FOOK2 - Main.esm

Mart's Mutant Mod.esm

FOOK2 - [*censored*] World And Neighbourhood Kit.esm

Enhanced Weather - Rain and Snow.esm

FOOK2 - [DIK] DLC Improvement Kit.esm

Enhanced Weather - Rain and Snow in Fallout.esp

FOOK2 - Main.esp

FOOK2 - Mothership Zeta.esp

FOOK2 - [EVE] Energy Visuals Enhanced.esp

StreetLights - Wasteland.esp

ACE2-1b.esp

CombatEnhanced-Package.esp

Mart's Mutant Mod - FOOK2.esp

Mart's Mutant Mod - Increased Spawns.esp

Mart's Mutant Mod - Feral Ghoul Rampage.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Zones Respawn.esp

Fellout-SOTD.esp

Fellout-Full.esp

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

Fellout-pipboylight.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

Enhanced Weather - Sneak Bonus during Storms.esp

Enhanced Weather - Weather Sounds in Interiors.esp

GalaxyNewsRadio20[M].esp

Existence2.0.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - FOOK2 - DIK.esp

mergetheone.esp

 

Total active plugins: 44

Total plugins: 58

 

 

Reinstalled my game today but, been having problems mostly with MMM with the (new creatures not showing up.)

 

I been messing with the order to fix it but either end up making the street lights stop working or get the exclamation point texture/mesh error thing for some of the things like armor fook changes. Anyway hoping someone could help me out lol :thanks:

Link to comment
Share on other sites

Try it this way:

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

StreetLights.esm

CALIBR.esm

FOOK2 - Main.esm

FOOK2 - [*censored*] World And Neighbourhood Kit.esm

FOOK2 - [DIK] DLC Improvement Kit.esm

Mart's Mutant Mod.esm

Enhanced Weather - Rain and Snow.esm

 

StreetLights - Wasteland.esp

Enhanced Weather - Rain and Snow in Fallout.esp

Enhanced Weather - Sneak Bonus during Storms.esp

Enhanced Weather - Weather Sounds in Interiors.esp

Fellout-SOTD.esp

Fellout-Full.esp

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

Fellout-pipboylight.esp

 

 

FOOK2 - Main.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

FOOK2 - Mothership Zeta.esp

FOOK2 - [EVE] Energy Visuals Enhanced.esp

 

 

<----------------- You're missing "Mart's Mutant Mod.esp"... No wonder MMM's creatures didnt show up :sweat:

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Increased Spawns.esp

Mart's Mutant Mod - Feral Ghoul Rampage.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - FOOK2.esp

Mart's Mutant Mod - FOOK2 - DIK.esp

 

GalaxyNewsRadio20[M].esp

Existence2.0.esp

ACE2-1b.esp

CombatEnhanced-Package.esp

mergetheone.esp <---------- Dunno about this one... I don't use the merged patch myself, because when I dumped FWE from my mod setup and made a new patch it was giving me weird bugs

Link to comment
Share on other sites

Hey Aellyth thanks, I tried it but so far no luck none of marts new npcs show up but at least it looks like the increase spawns/looting mods are working fine still lol. As for the texture error only noticed one BOS npc with it every one else is walking around fine in their new looking armor.

 

Later today when I have more time I'm going to try and reinstalling the MMM mods textures and all and see if that helps if not happy to hear any other suggestions for load order lol

Link to comment
Share on other sites

I see the Fellout-Full.esp and Fellout-SOTD.esp both in your load order, and I think you should be using only one of them, not both...

 

Also atleast for me MMM was the reason for constant crashing outdoors, possibly due to the huge amount of actors suddenly crowding the wastelands. Try disabling it to see if it helps or not.

 

Also EWE caused the game to crash for me, probably due for me playing on very much overtweaked settings.

 

One other thing you can try is to lower your AA and AF setting from the launcher setup, as its a sure way of seeing if all the new eyecandy and actors are the problem for your computer.

Link to comment
Share on other sites

Real life has kept me busy when I have time I'll see if turning one off Fellout-Full.esp or Fellout-SOTD.esp see if that helps anything As for MMM I lagged a bit but before needing to reinstall the whole thing I was able to see the new creatures etc.

 

Now so far no luck thought sometimes I will end up seeing the new deathclaw npc MMM adds at old only (spelling?) with two of them right next to each other but every other place is missing the new npcs

Link to comment
Share on other sites

For some mod combinations the merged patch is a requirement, but most problems you can pinpoint by first using BOSS for FO3, and then disabling them one at a time from your load order and testing ingame.

 

And yes, after checking it myself, use only one "main" .esp for Fellout: SOTD or Full as they do exactly the same thing, only slightly differently.

Link to comment
Share on other sites

downloaded boss (will be really helpful so thanks ) and reinstalled mmm mod using fomod and so far the mod still doesn't show up :/ none of the new creatures also noticed the enclave will attack deathclaws they control as well as wild death claws sometimes fight with each other now
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...