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CTDs only at very specific locations


dootdoot

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It isn't a computer performance issue, because I can run around and fight stuff all day long in the wilderness for hours and no crashing. And, the results are 100% repeatable in the exact same spot over and over.

 

On the road north to Bruma, near the Reman stone... crash. If I go out of my way to avoid the area with the stone, give it a wide berth, no crash.

 

On the road from IC to Chorrol at the interesction there, crash. If I go out of my way to avoid the intereseciton... no crash.

 

On the road around IC on the North East corner of the loop, crash. If I go out of my way to avoid this area... no crash.

 

So far these are the only locatoins this happens in. No crashes anywhere else yet, and I've been playing for many hours.

 

Oblivion.esm

Francesco's Leveled Creatures-Items Mod.esm

Francesco's Optional New Items Add-On.esm

Cobl Main.esm

Oscuro's_Oblivion_Overhaul.esm

Mart's Monster Mod.esm

Enhanced Daedric Invasion.esm

FCOM_Convergence.esm

EnhancedWeather.esm

CyrodiilUpgradeResourcePack.esm

TamRes.esm

TamrielTravellers.esm

HorseCombatMaster.esm

Better Cities Resources.esm

Unofficial Oblivion Patch.esp

Unofficial Shivering Isles Patch.esp

Francesco's Optional Chance of Stronger Bosses.esp

Francesco's Optional Chance of Stronger Enemies.esp

Francesco's Optional Leveled Guards.esp

Francesco's Optional Leveled Quests-SI only.esp

FCOM_Francescos.esp

FCOM_FrancescosItemsAddOn.esp

FCOM_FrancescosNamedBosses.esp

EnhancedWeather.esp

EnhancedWeather - Darker Nights, 80.esp

DLCHorseArmor.esp

DLCFrostcrag.esp

DLCBattlehornCastle.esp

DLCThievesDen.esp

DLCVileLair.esp

DLCOrrery.esp

DLCMehrunesRazor.esp

Cobl Glue.esp

Cobl Si.esp

FCOM_Cobl.esp

DLCShiveringIsles.esp

Oblivion WarCry EV.esp

FCOM_WarCry.esp

Oscuro's_Oblivion_Overhaul.esp

FCOM_Convergence.esp

FCOM_RealSwords.esp

Mart's Monster Mod - More Wilderness Life.esp

FCOM_HungersUnitySI.esp

Mart's Monster Mod - Extra Wounding.esp

Mart's Monster Mod - Resized Races.esp

Mart's Monster Mod - Zombies for Body Meshes.esp

Mart's Monster Mod - Fran's leveled quests.esp

Mart's Monster Mod - Knights.esp

Mart's Monster Mod - Less Bone Loot.esp

Mart's Monster Mod - Shivering Isles.esp

TamrielTravellers4OOO.esp

ShiveringIsleTravellers.esp

FCOM_TamrielTravelers.esp

Knights.esp

EVE_KnightsoftheNine.esp

TOTF.esp

RTT.esp

Mighty Umbra.esp

Blood&Mud.esp

Origin of the Mages Guild.esp

FCOM_MightyUmbra.esp

FCOM_Blood&Mud.esp

FCOM_Knights.esp

FCOM_OMG.esp

FCOM_Ruin.esp

Enhanced Daedric Invasion.esp

FCOM_EnhancedDaedricInvasion.esp

Fransfemale.esp

EVE_StockEquipmentReplacer4FCOM.esp

playable golden saint and dark seducer armour.esp

MaleBodyReplacerV4.esp

SupremeMagicka.esp

SM_ShiveringIsles.esp

SM_SigilStone.esp

SM_Scrolls.esp

SM_EnchantStaff.esp

SM_NoSpellLights.esp

SM_OOO.esp

SM_MMM.esp

SM_COBL.esp

TamRes.esp

TheElderCouncil.esp

ImpeREAL Empire - Unique Forts.esp

The Lost Spires.esp

xulAncientRedwoods.esp

xulAncientYews.esp

xulArriusCreek.esp

xulAspenWood.esp

xulBlackwoodForest.esp

xulBravilBarrowfields.esp

xulBrenaRiverRavine.esp

xulCheydinhalFalls.esp

xulChorrolHinterland.esp

xulCloudtopMountains.esp

xulColovianHighlands_EV.esp

XulEntiusGorge.esp

xulFallenleafEverglade.esp

TheElderCouncil-FallenleafEverglade patch.esp

Region Revive - Lake Rumare.esp

xulImperialIsle.esp

RegionReviveLakeRumare-ImperialIsle patch.esp

xulBeachesOfCyrodiilLostCoast.esp

xulLushWoodlands.esp

xulPantherRiver.esp

xulRiverEthe.esp

xulStendarrValley.esp

xuldarkforest.esp

xulTheHeath.esp

xulRollingHills_EV.esp

xulPatch_AY_AC.esp

Fort Akatosh Redux.esp

Harvest [Flora].esp

Harvest [Flora] - DLCFrostcrag.esp

Harvest [Flora] - DLCVileLair.esp

Harvest [Flora] - Shivering Isles.esp

Visually Enchanted Fire 1.esp

Visually Enchanted Frost 1.esp

Visually Enchanted SoulTrap 1.esp

Visually Enchanted Shock 2.esp

Dark Dungeons.esp

Dark Dungeons - SI.esp

EH_ReverseVampire1.2.esp

Ahtata Arquamer spike4hair.esp

Ahtata_Khabaxi.esp

No psychic guards harder v1.2.esp

Toaster Says Share.esp

RealisticLeveling.esp

Syc_AtHomeAlchemy.esp

Quest Award Leveller.esp

Quest Award Leveller - Mehrunes Razor.esp

Quest Award Leveller - Vile Lair.esp

Quest Award Leveller - Knights of the Nine.esp

Quest Award Leveller - Battlehorn Castle.esp

Streamline 3.1.esp

LostSpiresImpeREALFortsPatch2.esp

Better Cities - Full City Defences.esp

Better Cities ANVIL.esp

Better Cities BRAVIL - Blood & Mud.esp

Better Cities BRUMA.esp

VaultsofCyrodiilBC.esp

Better Cities CHEYDINHAL.esp

Better Cities CHORROL.esp

Better Cities LEYAWIIN.esp

Better Cities SKINGRAD.esp

Better Cities IC Arcane University.esp

Better Cities IC Arena.esp

Scribe Supplies.esp

Better Cities IC Elven Gardens.esp

Better Cities IC Green Emperor Way.esp

Better Cities IC Market.esp

Better Cities IC Prison.esp

Better Cities IC Talos Plaza.esp

Better Cities IC Temple.esp

Better Cities IC Waterfront.esp

Better Cities IC Arboretum.esp

Better Cities - Unique Landscape Chorrol Hinterland.esp

Better Cities - Unique Landscape Barrowfields.esp

Better Cities - COBL.esp

Better Cities - Tears of the Fiend.esp

Better Cities - Ruined Tail's Tale.esp

Better Cities - Unique Landscape Cheydinhal Falls.esp

Better Cities Anvil FPS Patch.esp

Better Cities Bravil - Blood & Mud FPS Patch.esp

Better Cities Bruma FPS Patch.esp

Better Cities Cheydinhal FPS Patch.esp

Better Cities Chorrol FPS Patch.esp

Better Cities Leyawiin FPS Patch.esp

Better Cities Skingrad FPS Patch.esp

Better Cities IC Arcane University FPS Patch.esp

Better Cities IC Arena FPS Patch.esp

Better Cities IC Elven Gardens FPS Patch.esp

Better Cities IC Green Emperor Way FPS Patch.esp

Better Cities IC Market FPS Patch.esp

Better Cities IC Prison FPS Patch.esp

Better Cities IC Talos Plaza FPS Patch.esp

Better Cities IC Temple FPS Patch.esp

Better Cities IC Tunnel FPS Patch.esp

Better Cities .esp

TearsOfTheFiend-CheydinhalFalls patch.esp

LostSpires-Everglade patch.esp

BCChorrol-ChorrolHinterland fix.esp

LostSpires-DarkForest patch.esp

BarrowFields-Blood&Mud-Patch.esp

MMMMWL-RollingHills patch.esp

MMMMWL-TheHeath patch.esp

EnchantmentRestore.esp

EnchantmentRestore_Wells.esp

ScriptIcon_Replacer.esp

FashionAnvil.esp

Dungeon Actors Have Torches 1.6 CT.esp

Exterior Actors Have Torches 1.3 CT.esp

RealisticFatigue.esp

77_Umpa_Sexy_walk.esp

Bashed Patch, 0.esp

Deadly Reflex - Timed Block no other changes.esp

Mounted_Spellcasting Deadly Reflex Compatible.esp

DeadlyReflex - Combat Moves.esp

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Hmm, thanks for the info on the idea it may be bandits. Come to think of it, I've seen Raiders, Barbarians, and Outlaws, but have not actually come across a bandit yet. Maybe because they are in this crash dimension...

 

I am using FCOM though, and I think I've followed the load order guide correctly... but I do have other non-FCOM mods. I don't know how to "check" things for clashes. Wrye Bash doesn't display any red or purple items. Everything is green.

 

What do I do specifically to check?

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I suggest trying BOSS. FCOM's very tricky to make stable even without a lot of other mods, such as you have. BOSS is very good at establishing a working relationship between its various pieces, and with other major mods such as Tamriel Travelers. Give it a shot, and pay attention to the final recommendations.
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Thanks for suggesting BOSS. I had FCOM running in another life once without any CTDs, so I thought I could do it again. Maybe I just got lucky the first time (and I don't think there was a BOSS or I didn't know about it the first time).

 

I saved my load order pre boss, and used BOSS. It moved all but 8 mods, which I put back where they were relatively before BOSS. Rebatch... cross fingers... and I'll try it out. I also used TES4EDIT to view if there were conflicts... and it said everything was white... not sure what that means.

 

I'll post later if it worked or not. Thank you for your suggestions. :)

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Ok, I was mistaken... not fixed. I was able to go past the road to Bruma and the road at the North East end of the Imperial City loop after redoing things with BOSS, turning off Streamsave, and rebatching. I then ran into a predictable crash after a few more hours later at the Shrine of Namira, and I'm still having the crash at where the road ot Chorol starts from near Weye.

 

Still haven't seen a single bandit. Sad. This game is unplayable without heavy modification imo, but with it, unplayable for a different reason.

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Well, for a start, I'm pretty sure you shouldn't be running Tamriellic Resources with COBL... just off the top of me head, pretty sure that all the Tamres stuff is in there with COBL.

Secondly you'll want the Unofficial Mods patch for all the DLCs you're running. Apologies if thats in there and missed it... my brain hurts from trying to figure all that out.

Thirdly (boss probably did this for you now, and thats likely what spared you the other crashes) UL should be below BC in the load order, followed by and UL/BC patches you have. Check for other compatability patches for your mods and BC/UL. As these are huge mods, they do tend to spit out a lotta conflicts, but as they are maintained by two great teams of modders, compatability patches exist out there for almost everything.

On to the crashes... with all those mods, I'm guessing you're carrying around a whole heckuva lot of scripted items... these can cause issues when entering/exiting certain areas. I've only seen it with doors but I recon its just going to be cell entry when you enter a cell with something in your inventory that conflicts with something in that cell, so it could just easilly happen in the wilds. Try ditching your inventory (preferably somewhere its easy to recover, obviously- I use the Midas Chest spell to test this, and can things category by category. Weapons first, then armour, and so on. And don't spare quest items. They can do this too, and from my experience, do it more frequently than anything else.) and pass through the areas.

Still get CTDs?

 

Jenrai

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