TheSHO1BANG Posted June 7, 2014 Share Posted June 7, 2014 I've been working on a scene between two NPCs that involves them doing some idle animations. I was wondering if there's any way I can get an NPC to play a shooting animation. I haven't been able to find it in the idle animations, and I basically need it to look like he shot the other NPC once. Is there any way to do this? Thanks. Link to comment Share on other sites More sharing options...
Xilandro Posted June 7, 2014 Share Posted June 7, 2014 This may helphttp://geck.bethsoft.com/index.php?title=UseWeapon_%28Function%29 Link to comment Share on other sites More sharing options...
TheSHO1BANG Posted June 8, 2014 Author Share Posted June 8, 2014 Oh, thanks, that does look like exactly what I was looking for. Will give it a shot! Link to comment Share on other sites More sharing options...
TheSHO1BANG Posted June 8, 2014 Author Share Posted June 8, 2014 That worked like a charm, thanks! I have another question, though. Basically this scene consists of two characters next to one another slowly walking away from each other. Each of them walks to his marker. Once they both reach their markers, one shoots the other which I got to work thanks to your advice. But there's two things I'd like to do.First of all, is there any way to modify the speed of their walking? They both use packages to get to their markers. And, secondly, is it possible to have them walking backwards, so that they still look at each other? Link to comment Share on other sites More sharing options...
Xilandro Posted June 8, 2014 Share Posted June 8, 2014 Buddyref.ModAV SpeedMult <Value> Not sure about walking backward, but you can try Buddyref.Playgroup backward 0 Link to comment Share on other sites More sharing options...
TheSHO1BANG Posted June 8, 2014 Author Share Posted June 8, 2014 SpeedMult worked perfectly, still trying to figure out a way to make the NPC move backwards. Link to comment Share on other sites More sharing options...
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