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Performance?


freakiertruth

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"Skyrim immersive creatures" This 1 gave me nothing but troubles.

Can you explain? It says the creatures added use short, non-frequent scripts just like some vanilla enemies do.

 

It constantly caused CTD's, gave me skating monsters or monsters stuck in the "T" position. Certain areas on the map became instant CTD.

 

Are you sure it caused CTD's..? It honestly seems light-weight. The mod author says that skating effect is unfortunately a side-effect of installing into an ongoing save, and as far as my experience actors stuck in the T position can be solved by running FNIS. The mod author recommends letting cells restore to fix the skating issue.

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"Skyrim immersive creatures" This 1 gave me nothing but troubles.

Can you explain? It says the creatures added use short, non-frequent scripts just like some vanilla enemies do.

 

It constantly caused CTD's, gave me skating monsters or monsters stuck in the "T" position. Certain areas on the map became instant CTD.

 

Are you sure it caused CTD's..? It honestly seems light-weight. The mod author says that skating effect is unfortunately a side-effect of installing into an ongoing save, and as far as my experience actors stuck in the T position can be solved by running FNIS. The mod author recommends letting cells restore to fix the skating issue.

 

Most of my MoDs I was using were previously tested on another playthrough before I Wiped my system (when I noticed Skytest was a bad experience for me). Anyways, when I reinstalled Skyrim the only other MoD i Installed was Immersive Creatures. As for when I actually installed it it was right after I left the cave from Helgen. So basically it was on the first save along with the rest of my MoDs.

 

Around a week nothing bad was happening only saw 1 maybe 2 CTD. Then all of a sudden I was seeing a ton of them, usually when a I.C was in the area. At the same time I noticed that certain spots in the world would instantly CTD me as well. After the 12-13th crash I had enough and just uninstalled it. After that Those areas on the map were fine and I was back to rarely seeing CTD again.

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Huh. I don't know what to say, then. But anyway, i think i have done most of what i can to improve stability. I have optimized textures, tried for a light setup and use several performance increasing utilities including enboost and the sheson patch that is a part of skse's current alpha build. I would ask one more thing of you guys though. To take a peek at my ini's. I know every page for every mod and everyone with any sense tells you ini's are important and stray edits will be the death of your game. I was told by someone to change my grass density value in fact and it helped performance a good bit. Was wondering if there's anything else i overlooked.

 

[[skyrim.ini]]

[General]

sLanguage=ENGLISH

uExterior Cell Buffer=36

fdefaultfov=95

sLocalSavePath=Saves\

bBorderRegionsEnabled=1

uGridsToLoad=5

sIntroSequence= ;Disables the intro sequence for a faster startup

fFlickeringLightDistance=8192 ;Helps prevent lighting pop-in

[Actor]

fVisibleNavmeshMoveDist=12288.0000

[Display]

fShadowLODMaxStartFade=1000.0

fSpecularLODMaxStartFade=2000.0

fLightLODMaxStartFade=3500.0

iShadowMapResolutionPrimary=4096

bAllowScreenshot=1

fDefaultWorldFOV=85

fDefault1stPersonFOV=85

fSunShadowUpdateTime=0.25

fSunUpdateThreshold=1.5

fNearDistance=15

iPresentInterval=1

[Audio]

fMusicDuckingSeconds=6.0

fMusicUnDuckingSeconds=8.0

fMenuModeFadeOutTime=3.0

fMenuModeFadeInTime=1.0

[Grass]

bAllowCreateGrass=1

bAllowLoadGrass=0

iMinGrassSize=50

iMaxGrassTypesPerTexure=3

[GeneralWarnings]

SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

[Archive]

sResourceArchiveList=Skyrim - Invalidation.bsa, Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

bInvalidateOlderFiles=1

SInvalidationFile=

[Combat]

fMagnetismStrafeHeadingMult=0.0

fMagnetismLookingMult=0.0

f1PArrowTiltUpAngle=0.7

f3PArrowTiltUpAngle=0.7

f1PBoltTiltUpAngle=0.7

f3PBoltTiltUpAngle=0.7

[Papyrus]

fPostLoadUpdateTimeMS=500.0

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation=1

[Water]

bReflectLODObjects=1

bReflectLODLand=1

bReflectSky=1

bReflectLODTrees=1

bReflectExplosions=0

 

[[skyrimprefs.ini]]

[General]

fBrightLightColorB=1.0000

fBrightLightColorG=1.0000

fBrightLightColorR=1.0000

iStoryManagerLoggingEvent=-1

bEnableStoryManagerLogging=0

[imagespace]

bDoDepthOfField=1

iRadialBlurLevel=2

[Display]

iBlurDeferredShadowMask=3

fInteriorShadowDistance=3000.0000

fShadowDistance=8000.0000

iShadowMapResolutionSecondary=1024

iShadowMapResolutionPrimary=2048

iShadowSplitCount=2

iMaxAnisotropy=0

fLeafAnimDampenDistEnd=4600.0000

fLeafAnimDampenDistStart=3600.0000

fTreesMidLODSwitchDist=10000000.0000

fGamma=0.6000

fDecalLOD2=1500.0000

fDecalLOD1=1000.0000

fSpecularLODStartFade=2000.0000

fShadowLODStartFade=200.0000

fLightLODStartFade=3500.0000

iTexMipMapMinimum=0

iTexMipMapSkip=0

iWaterMultiSamples=0

iMultiSample=4

iShadowMode=3

bTreesReceiveShadows=1

bDrawLandShadows=1

bFull Screen=1

iSize H=1080

iSize W=1920

fMeshLODFadePercentDefault=1.2000

fMeshLODFadeBoundDefault=256.0000

fMeshLODLevel2FadeTreeDistance=2048.0000

fMeshLODLevel1FadeTreeDistance=2844.0000

fMeshLODLevel2FadeDist=10000000.0000

fMeshLODLevel1FadeDist=10000000.0000

iScreenShotIndex=2

bShadowMaskZPrepass=0

bMainZPrepass=0

iMaxSkinDecalsPerFrame=25

iMaxDecalsPerFrame=100

bFloatPointRenderTarget=0

sD3DDevice="NVIDIA GeForce GTX 660 "

bFXAAEnabled=0

iShadowMapResolution=4096

fShadowBiasScale=0.1500

iShadowMaskQuarter=4

iAdapter=0

iPresentInterval=0

iShadowFilter=3

bShadowsOnGrass=1

bTransparencyMultisampling=0

bDeferredShadows=1

bDrawShadows=1

[Grass]

b30GrassVS=1

fGrassStartFadeDistance=7000.0000

fGrassMaxStartFadeDistance=7000.0000

fGrassMinStartFadeDistance=0.0000

[MAIN]

bGamepadEnable=1

bCrosshairEnabled=1

fHUDOpacity=1.0000

bSaveOnPause=1

bSaveOnTravel=1

bSaveOnWait=1

bSaveOnRest=1

fSkyCellRefFadeDistance=150000.0000

[GamePlay]

bShowFloatingQuestMarkers=1

bShowQuestMarkers=1

iDifficulty=2

[interface]

bDialogueSubtitles=1

bGeneralSubtitles=1

fMouseCursorSpeed=1.0000

bShowCompass=1

[Controls]

fGamepadHeadingSensitivity=1.0000

fMouseHeadingSensitivity=0.0125

bAlwaysRunByDefault=1

bInvertYValues=0

bGamePadRumble=1

bMouseAcceleration=0

bUseKinect=0

[Particles]

iMaxDesired=750

[saveGame]

fAutosaveEveryXMins=15.0000

[AudioMenu]

fAudioMasterVolume=1.0000

fVal7=1.0000

uID7=2550343192

fVal6=1.0000

uID6=2550341814

fVal5=1.0000

uID5=3954

fVal4=1.0000

uID4=335960177

fVal3=1.0000

uID3=94881

fVal2=0.4500

uID2=466532

fVal1=1.0000

uID1=554685

fVal0=0.8000

uID0=1007612

[Clouds]

fCloudLevel2Distance=262144.0000

fCloudLevel1Distance=32768.0000

fCloudLevel0Distance=16384.0000

fCloudNearFadeDistance=9000.0000

[TerrainManager]

fTreeLoadDistance=75000.0000

fBlockMaximumDistance=250000.0000

fBlockLevel1Distance=70000.0000

fBlockLevel0Distance=35000.0000

fSplitDistanceMult=1.5000

bShowLODInEditor=0

[NavMesh]

fObstacleAlpha=0.5000

fCoverSideHighAlpha=0.8000

fCoverSideLowAlpha=0.6500

fEdgeFullAlpha=1.0000

fEdgeHighAlpha=0.7500

fEdgeLowAlpha=0.5000

fTriangleFullAlpha=0.7000

fTriangleHighAlpha=0.3500

fTriangleLowAlpha=0.2000

fLedgeBoxHalfHeight=25.0000

fEdgeDistFromVert=10.0000

fEdgeThickness=10.0000

fPointSize=2.5000

[Trees]

bRenderSkinnedTrees=1

uiMaxSkinnedTreesToRender=20

[Decals]

uMaxDecals=1000

bDecals=1

bSkinnedDecals=1

uMaxSkinDecals=100

uMaxSkinDecalsPerActor=60

[LOD]

fLODFadeOutMultObjects=15.0000

fLODFadeOutMultItems=15.0000

fLODFadeOutMultActors=15.0000

fLODFadeOutMultSkyCell=1.0000

[Launcher]

bEnableFileSelection=1

bShowAllResolutions=1

uLastAspectRatio=3

[blurShaderHDR]

bDoHighDynamicRange=1

[blurShader]

bUseBlurShader=0

[Water]

iWaterReflectHeight=512

iWaterReflectWidth=512

bUseWaterDisplacements=1

bUseWaterRefractions=1

bUseWaterReflections=1

bUseWaterDepth=1

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GODS BE PRAISED! I made some ini tweaks, am now using sheson's integrated patch in the skse alpha and removed frostfall (dat papyrus lag). Set my speedmult to 300 and zipped over to whiterun, with only slight stutter but it felt much smoother and more stable, and the game still looks snazzy. Victory is mine. Thanks to everyone who offered input :)

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