OBmodist Posted January 25, 2010 Share Posted January 25, 2010 OK, so I'm using Wyre Bash to work FCOM. Well according to BOSS, everything is all good, but Wyre Bash is doing weird things to the mod titles.Most are in black letters with a green square to the left. That seems fine.Some titles are written in blue letters with a green square to the left.Some titles are written in green letters with a green square to the left.Some are written in black letters with a red highlight and a green square to the left.Some are written in green letters with a red highlight and a green square to the left.Some are written in black letters with a red square to the left.Some are written in green letters with a red square to the left.Some are written in green letters with a red highlight and a red square to the left. What do all these different color codings mean? I should have all the mods installed properly. I'm using BOSS and BOSS says I'm not missing anything and the mods under WyreBash list all the required mods, and all those are checked. What's with this color coding? Link to comment Share on other sites More sharing options...
Maigrets Posted January 26, 2010 Share Posted January 26, 2010 OK, so I'm using Wyre Bash to work FCOM. Well according to BOSS, everything is all good, but Wyre Bash is doing weird things to the mod titles.Most are in black letters with a green square to the left. That seems fine.Some titles are written in blue letters with a green square to the left.Some titles are written in green letters with a green square to the left.Some are written in black letters with a red highlight and a green square to the left.Some are written in green letters with a red highlight and a green square to the left.Some are written in black letters with a red square to the left.Some are written in green letters with a red square to the left.Some are written in green letters with a red highlight and a red square to the left. What do all these different color codings mean? I should have all the mods installed properly. I'm using BOSS and BOSS says I'm not missing anything and the mods under WyreBash list all the required mods, and all those are checked. What's with this color coding? You'll find all of that info in the Wrye Bash Info text. :whistling: With Wrye Bash open look for the ? mark at the bottom of the window. Otherwise in the Mopy directory there's a Wrye Bash.html file with all the answers you need. Link to comment Share on other sites More sharing options...
OBmodist Posted January 27, 2010 Author Share Posted January 27, 2010 According to the site, Red: Some files in the package are missing from the data directory.But that's umpossible! I haven't removed a single file from the installations. I've only deleted incompatible ESPs that BOSS told me to delete. But I haven't deleted any data files that could corrupt the packages. Could Wyre Bash be wrong somehow? Link to comment Share on other sites More sharing options...
theuseless Posted January 27, 2010 Share Posted January 27, 2010 fcom is fairly difficult to install. Wrye Bash doesn't make mistakes like that. You should try to follow one of the many fcom installation guides out there and make sure you do it properly. Also make sure that you have all the required mods fcom is dependent upon. "Requires MMM 3.7, OOO 1.34" Make sure you have both these exact versions of the files. Link to comment Share on other sites More sharing options...
OBmodist Posted January 27, 2010 Author Share Posted January 27, 2010 Ack! Balls! Alright, this time I'm not starting a new game until I'm absolutely sure everything is perfect. I think I'm gonna have to reinstall the game though, and I'll put all my mods in the mod manager folder this time. Will FCOM mods work out alright in the mod manager folder? Link to comment Share on other sites More sharing options...
Balakirev Posted January 27, 2010 Share Posted January 27, 2010 Some are written in green letters with a red highlight and a red square to the left. It might help to know what mods these are, and what your loading order is. (Right click on the header above all your mods in Wrye, select "List mods," and copy everything to here, including the mentions of "codebox.") Link to comment Share on other sites More sharing options...
OBmodist Posted January 27, 2010 Author Share Posted January 27, 2010 Active Mod Files: 00 Oblivion.esm 01 Francesco's Optional New Items Add-On.esm ----> Delinquent MASTER: Francesco's Leveled Creatures-Items Mod.esm 02 Francesco's Leveled Creatures-Items Mod.esm 03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 04 Mart's Monster Mod.esm [Version 3.7b3p3] 05 FCOM_Convergence.esm [Version 0.9.9a7] 06 TIE In - ExnemRuneskulls.esp [Version 1.2b] ----> Delinquent MASTER: ExnemRuneskulls.esp ----> Delinquent MASTER: TIE In.esp 07 TIE In - FCOM Convergence.esp [Version 1.2b] ----> Delinquent MASTER: Unofficial Oblivion Patch.esp ----> Delinquent MASTER: Oblivion WarCry EV.esp ----> Delinquent MASTER: FCOM_Convergence.esp ----> Delinquent MASTER: TIE In.esp 08 TIE In - RealSwords.esp [Version 1.2b] ----> Delinquent MASTER: FCOM_RealSwords.esp 09 TIE In.esp [Version 1.2b] 0A Unofficial Oblivion Patch.esp [Version 3.2.0] 0B UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 0C Oblivion Citadel Door Fix.esp 0D Unofficial Shivering Isles Patch.esp [Version 1.4.0] 0E DLCHorseArmor.esp 0F DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5] 10 DLCOrrery.esp 11 DLCOrrery - Unofficial Patch.esp [Version 1.0.3] 12 DLCFrostcrag.esp 13 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4] 14 DLCThievesDen.esp 15 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5] 16 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] 17 DLCVileLair.esp 18 DLCVileLair - Unofficial Patch.esp [Version 1.0.5] 19 DLCMehrunesRazor.esp 1A DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] 1B DLCSpellTomes.esp 1C DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 1D Knights.esp 1E Knights - Unofficial Patch.esp [Version 1.0.9] 1F ExnemRuneskulls.esp 20 FCOM_Convergence.esp [Version 0.9.9] ----> Delinquent MASTER: Oscuro's_Oblivion_Overhaul.esp 21 DLCShiveringIsles.esp 22 DLCBattlehornCastle.esp 23 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4] 24 Bob's Armory Oblivion.esp 25 Francesco's 10 days respawn time - 1-20 day lenght rescale.esp 26 Oblivion WarCry EV.esp 27 Francesco's Optional Chance of Stronger Bosses.esp 28 Francesco's Optional Chance of Stronger Enemies.esp 29 Francesco's Optional Leveled Guards.esp 2A Francesco's Optional Chance of More Enemies.esp 2B Loth's Blunt Weapons for Npcs.esp 2C Fran Armor Add-on.esp 2D Cutthroat Merchants.esp 2E Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] ----> Delinquent MASTER: Harvest [Flora].esp 2F Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] ----> Delinquent MASTER: Harvest [Flora].esp 30 Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ----> Delinquent MASTER: Harvest [Flora].esp 31 Harvest [Flora].esp [Version 3.0.0] 32 Living Economy - Items.esp 33 Living Economy.esp 34 Fran_Lv30Item_Maltz.esp 35 Oscuro's_Oblivion_Overhaul.esp [Version 1.34] 36 OOO-Magic_Script_Effect_Fix.esp [Version 1.33] 37 OOO-DLT_Remover.esp [Version 1.33] 38 OOO-Container_Trap_Instant_Effects.esp [Version 1.33] 39 OOO-Water_Weeds.esp [Version 1.33] 3A Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] 3B Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] 3C Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] ++ Mart's Monster Mod - No Blood.esp [Version 3.7b3p3] 3D Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3] 3E Mart's Monster Mod - Foxes.esp [Version 3.5.5b4] 3F Mart's Monster Mod - Vindasel.esp [Version 3.5.5b4] 40 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] 41 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3] 42 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3] 43 Francesco's Dark Seducer Weapons Patch.esp 44 FCOM_BobsArmory.esp [Version 0.9.9] 45 FCOM_Francescos.esp [Version 0.9.9] 46 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 47 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 48 FCOM_RealSwords.esp [Version 0.9.9] 49 FCOM_WarCry.esp [Version 0.9.9] 4A FCOM_DiverseGuardUnity.esp [Version 0.9.9] 4B FCOM_DurabilityAndDamage.esp [Version 0.9.9] 4C FCOM_LothsBluntWeapons.esp [Version 0.9.9] 4D FCOM_SaferRoads.esp [Version 0.9.9] 4E FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9] 4F FCOM_ExnemRuneskulls.esp [Version 0.9.9] 50 OOO-WaterFish.esp [Version 1.34] 51 Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] 52 Mart's Monster Mod - Knights.esp [Version 3.7b3p3] 53 Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] 54 Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3] 55 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] 56 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] 57 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3] 58 Bashed Patch, 0.esp There they are. Link to comment Share on other sites More sharing options...
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