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House of the Redguard II - Official Mod Topic


DavideMitra

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Quick little support post here! How goes the process?

Thanks for the support! Here on the Nexus I don't have many supporters, and updates always come later, if compared to other sites xD

 

 

UPDATE

 

- Some days ago, I focused myself on a huge disgusting problem: shiny objects. They were everywhere and I was becoming mad because I didn't know how to fix them.

Thanks to Percevan - which helped me a lot during the fixing process - I was able to definitely get rid of that mesh-shiness problem (without his precious help, I wouldn't be able to fix things: I'm only an object-placer and an object creator!).

Now everything looks different and, of course, really good!!!

 

- Since the patio roof isn't shiny anymore, I decided to put some invisible chairs on it. There are 8 of them (2 per side). Like it happened in House of the Redguard, now you can sit down on an elevated surface and have a look to the surroundings!

PS: I also moved the three storage-area barrels: this way, you could climb them and you can reach the roof. No loading screens!

 

- I started landscaping around the world. Now I'm focused on the left area, where lies a lake and a great highly-forested area.

The landscape looks a bit different, if compared to the Falkreath one: they are both pine forests, but my forest has great quantities of grass anywhere. This way, the landscape should look more isolated, savage and natural.

 

 

It's time for some pics!!

PS: I'm sorry, but I completely forgot to fix the watch towers domes. You can find the fixed version of those domes in the last but one photo! In the other photos, they will look slightly shiny.

 

FIXED UPPER PART OF DEFENSIVE WALLS AND FIXED ENTRANCE GATE ROOF

http://dc674.4shared.com/img/NbQ_zSA8ce/s7/1478e4563d0/RR__Fixed_Walls_and_Entrance_G.jpg?async&rand=0.4678576495524195

 

 

 

FIXED FOUNTAIN

http://dc674.4shared.com/img/kcPxiSa4ba/s7/1478e458ec8/SS__Fixed_Fountain.jpg?async&rand=0.9846988373343544

 

 

 

FIXED HOUSE DOME AND PATIO ROOF (The chapel dome looks a bit shiny, that's because at the time of the snapshoot I forgot to fix it)

http://dc674.4shared.com/img/UnwzAlHSce/s7/1478e45bda8/TT__Fixed_House_Roof_and_Patio.jpg?async&rand=0.7201695398993403

 

 

 

FIXED WELL

http://dc674.4shared.com/img/5eHNiUeyba/s7/1478e45e0d0/UU__Fixed_Well.jpg?async&rand=0.360029878641291

 

 

 

FIXED BACK GARDEN GUARD WALKWAY

http://dc674.4shared.com/img/Gp3NPZuWce/s7/1478e4607e0/VV__Fixed_Back_Garden_Guard_Wa.jpg?async&rand=0.8250051231527598

 

 

 

FIXED CHAPEL DOME

http://dc674.4shared.com/img/JcT6fDzhce/s7/1478e462720/XX__Fixed_Chapel_Roof.jpg?async&rand=0.4642895138244213

 

 

 

PANORAMIC VIEW OF THE FIXED MANOR (Since there are no lods, and since the Dovhakiin is very far away by the manor, some objects might not look as they really are/some objects might seem invisible. A specific comment goes to the fountains: fountains seem to appear too much dark from distant, but they are not that dark!)

http://dc674.4shared.com/img/HAUtBT_mba/s7/1478e464660/YY__Panoramic_View_of_Fixed_Ma.jpg?async&rand=0.407646636235786

 

 

 

ONE OF THE EIGHT PATIO-ROOF FURNITURES (Those three barrels are the barrels you must climb in order to reach the roof)

http://dc674.4shared.com/img/ye7nLqE_ba/s7/1478e4665a0/ZZ__New_Patio_Roof_Furniture.jpg?async&rand=0.35286936525351487

 

 

 

FIXED WATCH TOWER DOME (sorry, I completely forgot about it: I fixed it some hours later and, consequentially, the other photos have a not-fixed version of the dome)

http://dc110.4shared.com/img/bJnaNH5pce/s7/147921f5df8/AAA__Fixed_Watch_Tower_Dome.jpg?async&rand=0.2673458036511127

 

 

LANDSCAPING: LAKE PIER (the pic looks really bad, that's because there are no LODs)

http://dc699.4shared.com/img/vuoeURDXce/s7/147b60af448/BBB__Lake_Pier.jpg?async&rand=0.26854839444611556

 

 

POLL

Would you like landscaping pics in the future updates?

I think landscape without LODs looks terrible. There are no distant details and it is impossible to snapshot large areas. That's why I only took one pic of the lake area.

 

 

Since I don't like double posting, should I have some updates, I will not post them until I see at least one reply to this post.

PS: I'm not threatening anyone, but I think it's not a good idea to bump your own posts

Edited by DavideMitra
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A GREAT UPDATE

 

Architectural progresses!

 

Today I managed to create a completely exterior wolf den: it is a cave which is directly connected to the exterior worldspace. In poor words, a cave that doesn't need any loading screen!

I'm really happy about that, because I'm a great fan of the Gothic saga, and completely exterior places always remind me the Gothic athmosphere!!

The interior isn't ready yet, but I built an entrance hall and another (unfinished) hall on the right. The only missing thing is a dead-end big room full of wolves.

The wolf den is supposed to be a small "dungeon", but I will also create bigger caves and I will place them anywhere in my worldspace.

 

 

Here's some pics about my last creation!

 

WOLF DEN PIC #1

http://dc729.4shared.com/img/iHGmLYnFba/s7/147bb1a9bc8/CCC__Wolf_Den_1.jpg?async&rand=0.4774263532132126

 

 

WOLF DEN PIC #2

http://dc729.4shared.com/img/7ciMCi08ba/s7/147bb1ac2d8/DDD__Wolf_Den_2.jpg?async&rand=0.9436226550416607

 

 

WOLF DEN PIC #3

http://dc729.4shared.com/img/K2aLO6ZFba/s7/147bb1ae218/EEE__Wolf_Den_3.jpg?async&rand=0.2806730927747295

 

 

WOLF DEN PIC #4

http://dc729.4shared.com/img/J1cQhlLNba/s7/147bb1af988/FFF__Wolf_Den_4.jpg?async&rand=0.18544130704919182

 

 

PROOF: THE PLAYER CAN ENTER THE DEN

http://dc729.4shared.com/img/hTjH04Ycce/s7/147bb1b14e0/GGG__Wolf_Den_5.jpg?async&rand=0.5521172875370466

 

 

Since I don't like double posting, should I have some updates, I will not post them until I see at least one reply to this post.

PS: I'm not threatening anyone, but I think it's not a good idea to bump your own posts

Edited by DavideMitra
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Wow, I am really really diging this house (even though I play a Dunmer I want it). I am just sad I can not take my pretty Hammerfell type horse in there.

 

Suggestions perhaps a hearthfire version with some plantable plots? Perhaps also a couple extra beds for followers (even just some bed rolls)?

 

I hope you keep working on this and release it here. :O

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Wow, I am really really diging this house (even though I play a Dunmer I want it). I am just sad I can not take my pretty Hammerfell type horse in there.

 

Suggestions perhaps a hearthfire version with some plantable plots? Perhaps also a couple extra beds for followers (even just some bed rolls)?

 

I hope you keep working on this and release it here. :O

- About horses...I might add 2 of them (a killable horse and an essential one) inside the manor, but I will eventually do it in the future

- About extra bedrolls: sure! Why not? I might place some bedrolls inside the house. I mean some packable bedrolls that can be turned on/off via activator. (I think that's the smartest choice :smile: )

- I don't own Heartfire, so, I cannot place something that is Heartfire-related.

- Harvestable things like cabbages, potatoes etc. etc. ? I taught a lot about them, the problem is that I don't really know where to place them. The manor is full of objects everywhere. There's no space for cabbages or things like that. Too bad, because you had a great idea! :sad:

 

 

SMALL UPDATE ABOUT THE WOLF DEN

 

Good news: I finished the dungeon part of the wolf den.

As I already said, the den is a small one (it is inhabitated by wolves, which are pretty small creatures), but it is very detailed. It is formed by some hallways and it terminates into a medium-sized cave room.

Of course, at the moment there are no wolves at all: I will add them when I will create a navmeshes wire all around the worldspace (one of the final parts of the mod). The wolf you saw in a photo was a static fake one and I already removed it.

 

Inside of the dungeon, I added some things:

- More bones (that's a predator den!!!)

- Some mushrooms (if you're an alchemist, those mushrooms might help you a lot: they have a paralyze effect, which is a very important effect that might prove useful during your battles, expecially if you are facing a group of hostile melee humans!)

- Some spider webs with some pretty small spiders (they are static spiders and they resemble real-life innocent spiders)

- Some scattered blood that leads to a competely armored skeleton of a dead soldier (the soldier is related to a quest I'm planning to create in the future).

During his fight against the wolves, the not too much lucky Thalmor soldier lost some things all around the interior and exterior den (you will find a glove, another glove, a sword, a dagger, a bow, some scattered arrows and an helmet)

 

 

Here's some new pics about the finished version of the den:

 

EXTERIOR PART OF THE DEN (now slightly different)

http://dc614.4shared.com/img/4wHBxwVBba/s7/147c083e498/KKK__Finished_Den_Exterior_2nd.jpg?async&rand=0.6175737418934839

 

 

ENTRANCE HALLWAY

http://dc435.4shared.com/img/4thY_hL1ba/s7/147c03c5c18/HHH__Finished_Den_Entrance_Hal.jpg?async&rand=0.7553773185987451

 

 

A CURVE AFTER THE FIRST HALLWAY (I don't know if you will notice it, but there's an helmet on the floor)

http://dc435.4shared.com/img/cAMSWVZXba/s7/147c03c7388/III__Finished_Den_Curve_After_.jpg?async&rand=0.2093748485007838

 

 

LAST HALLWAY (you might notice a dagger on the floor)

http://dc435.4shared.com/img/lKvAIlFUce/s7/147c03c92c8/LLL__Finished_Den_Small_Final_.jpg?async&rand=0.47570019709412037

 

 

THE FIRST (AND THE LAST) CAVE ROOM OF THE DEN

http://dc435.4shared.com/img/MPH7JENEba/s7/147c03cae20/MMM__Finished_Den_Main_Room.jpg?async&rand=0.029519942049853864

 

 

A NOT TOO LUCKY SOLDIER (the soldier has a bloody skull and bloody bone-hands...they are really dark...like the blood scattered on the ground. That's why they might be unnoticeable)

http://dc614.4shared.com/img/5OpW7DKuce/s7/147c0841378/JJJ__Finished_Den_Thalmor_Skel.jpg?async&rand=0.9036384896886211

 

 

PARTICULAR OF A SPIDER WEB PLUS A VERY SMALL (STATIC) SPIDER

http://dc435.4shared.com/img/QRy4sOw6ba/s7/147c03cc590/NNN__Finished_Den_Web_and_Spid.jpg?async&rand=0.31284520870529287

 

 

Since I don't like double posting, should I have some updates, I will not post them until I see at least one reply to this post.

PS: I'm not threatening anyone, but I think it's not a good idea to bump your own posts

Edited by DavideMitra
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  • 2 weeks later...

Question dop you have a release date in mind?

I don't know when the mod will be released.

Since I won't release a beta version, I think you will have to wait some months: there are a lot of things to do. This is a small worldspace, indeed, but a worldspace always requires a lot of efforts, expecially if you work on your own.

 

 

 

IMPORTANT UPDATE!!!

 

 

1) Main quest preview

 

Initially, the project was to simply create a new house in a new worldspace, however, this is going to become a little unofficial Redguard DLC.

 

I already scripted the main quest (scripted = wrote a txt file). It will be called "Survivors". It won't be that long, but it will be unmarked (no diary entries) and it won't be the classical hack and slash mission (it will require a lot of exploration and investigation, but also some fight against powerful beasts and humans).

Probably, it will take some hours to finish off...it depends on how much you are clever. Most of you should consider it as a medium/hard difficulty quest.

After you will finish the storyline, you will be able to access to your Redguard manor and to its special features.

 

Here's a little preview of the quest:

When you was far away from your home, your guards discovered a group of Thalmor scouts near the water pond. Your personal army managed to kill a lot of them, but some elves were able to escape. They might have important informations for their generals (they could organize a siege), so, you must find the remaining scouts and you have to immediately kill them. Protect the manor and your soldiers...defeat the Aldmeri threat!!!

 

This is the preview letter...you will find it when you will arrive to the valley pass:

" After ten months of bloody battles against the

Aldmeri Dominion, it's time to travel back to my manor and

to my loyal soldiers.

Some days before my Helgen disadventure, one of my

messengers told me about another Thalmor-related

problem: my archers discovered a group of Aldmeri scouts

that were crawling not too far away from the manor's

defensive water pond.

The night after this inconvenience, a group of my

my infantry, supported by the best marksmans, left the

manor and decided to neutralize the Elven threat: they

approached the giant uprooted tree on the right and they

succesfully managed to kill several scouts. However, a

bunch of Thalmor explorers were able to escape...running

away all around the forest.

The day after the battle, my soldiers discovered an Elven

soldier that came back to the uprooted tree in order to

bury the dead bodies of his companions. He noticed my

men and he immediately tried to escape, but my archers

were able to neutralize him.

I must find the remaining scouts and their leader: I don't

know their planes, but I must kill all of them. They might

be here to acquire informations about the manor and,

during the future weeks, we might be sieged by a Thalmor

army. Those scouts must not carry precious informations

to their generals...otherwise, we would all die!!!!

I can't recruit my guards: the threat is imminent and my

soldiers must protect the manor.

I will investigate on my own. First of all, I will visit the

area where lies the uprooted tree. No time to lose at all, I

will proceed, now!!!

....Once I took care about this warfare threat, I will go back

to the manor, and soldiers will claim me as their Savior.

Because I am the Dovahkiin and I will protect my world

until the death will come...."

 

 

2) New Locations I created

 

I created two new locations:

 

- Dawnguard Abyss: this is a very deep abyss. This is the place where the Dawnguard throws vampires, killing them instantly...and forever! Because nobody can survive to the abyss!

The Abyss is obviously a parody of the Legacy of Kain abyss.

I think it will be a side quest location.

PS: Don't worry: the mod won't require Dawnguard at all :wink:

 

- Abandoned Dwemer Farm: a creepy farm in the middle of the wilderness.

Don't you like it? Well...that's what I wanted: this location must be really creepy, because it has been abandoned some decades ago!!!

The farm is completely exterior and there are no loading screens at all. Remember: inside of this worldspace there won't be a single loading screen and everything will be completely exterior!

PS: There is no landscape near the farm, I still have to create it!

 

 

3) In the meantime, I continued landscaping various areas, and I started to add mountains on the left.

 

 

 

Finally, here's some pics...I hope you like them!!!

 

DAWNGUARD ABYSS - PIC #1 (The location is a parody of the abyss of Legacy of Kain saga)

http://dc338.4shared.com/img/-wjUW1zrba/s7/148022c0380/OOO__Dawnguard_Abyss_1.jpg?async&rand=0.39791498919159274

 

 

DAWNGUARD ABYSS - PIC #2 (The location is a parody of the abyss of Legacy of Kain saga)

http://dc338.4shared.com/img/4sQe_Dpvba/s7/148022c22c0/PPP__Dawnguard_Abyss_2.jpg?async&rand=0.7378861025843175

 

 

DAWNGUARD ABYSS - VIEW FROM INSIDE (The location is a parody of the abyss of Legacy of Kain saga)

http://dc338.4shared.com/img/8GAUc65vce/s7/148022c4db8/QQQ__View_of_the_Abyss_Exterio.jpg?async&rand=0.10105620768471457

 

 

ABYSS DEPTHS EASTER EGG - ISN'T HE SIMILAR TO SOMEONE??? (if you played the LOK saga, you certainly know who he is!)

http://dc338.4shared.com/img/BOTo0-rIce/s7/148022c6528/RRR__Abyss_Depths_Easter_Egg.jpg?async&rand=0.4776414903078213

 

 

It's time for Dwemer farm pics...but remember: at the moment, there is no landscape around the farmhouse!

 

 

ABANDONED DWEMER FARM - PANORAMIC VIEW

http://dc338.4shared.com/img/wJ2IbbNfce/s7/148022c7c98/SSS__Abandoned_Dwemer_Farm_Gen.jpg?async&rand=0.9218138659860852

 

 

ABANDONED DWEMER FARM - EXTERIOR HOUSE VIEW AND WINDMILL VIEW

http://dc338.4shared.com/img/vxX7TtTWba/s7/148022c97f0/TTT__Abandoned_Dwemer_Farm_Hou.jpg?async&rand=0.2374004890145297

 

 

ABANDONED DWEMER FARM: PROOF THAT THE HOUSE IS COMPLETELY EXTERIOR (Sorry, I had to disable the door because I placed a static one :sad: )

http://dc338.4shared.com/img/IgXXPZQVba/s7/148022ccea0/UUU__Abandoned_Dwemer_Farm_Ext.jpg?async&rand=0.6463043467247573

 

 

ABANDONED DWEMER FARM - STABLES

http://dc338.4shared.com/img/jPg0bvRfba/s7/148022cede0/VVV__Abandoned_Dwemer_Farm_Sta.jpg?async&rand=0.8944407440277312

 

 

ABANDONED DWEMER FARM - A SMALL (STATIC) RAT INSIDE OF THE DIRTY STABLES (There are more or less five of them)

http://dc338.4shared.com/img/-_GcL_UUce/s7/148022d0938/XXX__Abandoned_Dwemer_Farm_Sma.jpg?async&rand=0.46238956060884107

 

 

ABANDONED DWEMER FARM - BACKYARD AREA

http://dc338.4shared.com/img/p_4GLHMoba/s7/148022d1cc0/YYY__Abandoned_Dwemer_Farm_Bac.jpg?async&rand=0.13300112264246267

 

 

Since I don't like double posting, should I have some updates, I will not post them until I see at least one reply to this post.

PS: I'm not threatening anyone, but I think it's not a good idea to bump your own posts

Edited by DavideMitra
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Meant to comment earlier but alas I got busy and forgot, I admit not sure about the whole mini dlc thing I just hope it does not conflict a ton with other mods and places. Do not suppose you would make a version with just the house if it gets to much bigger (if not no worries I can fix that myself but no harm in asking).

 

A Dwemer farm never really thought about that one before, it does have a good its been empty for a long time feel for sure.

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Meant to comment earlier but alas I got busy and forgot, I admit not sure about the whole mini dlc thing I just hope it does not conflict a ton with other mods and places. Do not suppose you would make a version with just the house if it gets to much bigger (if not no worries I can fix that myself but no harm in asking).

 

A Dwemer farm never really thought about that one before, it does have a good its been empty for a long time feel for sure.

The small DLC will take place inside of my new worldspace (only inside of it), so, the mod won't conflict with other ones.

The only part of my mod that could create some pretty little incompatibility issues is the entrance of the pass (of course, I'm talking about Tamriel Worldspace's entrance), that will be located somewhere near Glenmoril or near the Twilight Sepulcher. However, entrance caves are small meshes and the chances of conflicts are extremely low. It's like placing a rock somewhere in the wilderness and discover that it conflicts with an house mod...nearly impossible :wink:

 

I'm not sure about an optional non-DLC .esp . I can't exclude it, but I'm not sure if I will create it.

Were you just worried about mod-incompatibilities? Or don't you like the idea of a quest-related house? I think that quest-related abodes are the most interesting house mods, because you have to earn access to your home.

For example, let's talk about House of the Redguard I: there are no quests at all, and you can immediately gain access to your "house" (well...it's very small, so it's more like an hole xD ). Things are way too much easy: you didn't do anything and you already gained access to your house. No satisfaction at all...

Edited by DavideMitra
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