P3G4SU5 Posted January 26, 2010 Share Posted January 26, 2010 Hello modders, Basically I have been constructing environments in interior cells up until now as you can view the entire area of the environment you're creating. What I want to know is if there is a way in the GECK of forcing multiple cells of an exterior worldspace to be visible when building environments. I find it extremely tedious having my view constricted, being forced to view one small area at a time much like having my head stuck in a sandbox and sliding it around to load the neighbouring cell content with no way to view the overall look of the environment (without testing in game) :pinch: . You may be surprised that I find the viewing area inadequate but some of the environments I'm working on are quite large. Apologies if this has come up in some part of a tutorial - I have looked through a few with no luck. If so please post the relevant link(s) and I will quietly go on my way. Any help would be appreciated. :smile: Link to comment Share on other sites More sharing options...
Dyadya_Fedor Posted January 26, 2010 Share Posted January 26, 2010 If you think you have some supercomputer, you can add in your GECKcustom.ini file "uGridsToLoad=as much as you want" line(in "General" section). Link to comment Share on other sites More sharing options...
P3G4SU5 Posted January 26, 2010 Author Share Posted January 26, 2010 If you think you have some supercomputer, you can add in your GECKcustom.ini file "uGridsToLoad=as much as you want" line(in "General" section).This seems to have done the trick - I've changed it from the default of 5 to 10 and can now see a great deal further. Many :thanks: and kudos Link to comment Share on other sites More sharing options...
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