Harushimo Posted January 26, 2010 Share Posted January 26, 2010 Hey everyone, it's me again!Ok, so you have no idea who I am. :thumbsup: That's fine! Doesn't matter. But I DO have a couple questions. I have been making custom objects, and I can manage weapons, items, and static objects just fine, all the way from making the 3D mesh from nothing to scripting special effects. What I can't seem to figure out though, is what I have to do to make an object an Activator. I've tried making a new activator and using my meshes, yes. Technically, that's an activator now, but I can't interact with it in game. I can make it run a script and -do- stuff, but I can't make a custom button, or lever, or puzzle piece. So in short, my questions are: 1) How do you make an Activator interactable? Is it done in Blender, or in Nifskope? 2) How do you make an Animated object, like the Swinging Blade or Bridge Blades, deadly? If no one can/feels like typing out the answers, if you can point me to the right tutorials, that would be awesome as well. ^._.^ Link to comment Share on other sites More sharing options...
Harushimo Posted January 26, 2010 Author Share Posted January 26, 2010 Well, thanks for all your help everyone! ^._.^........ *cricket* Yeah, well, I figured out the first part. To make an object an activator Via Blender, simply create a collisions mesh normally, but when going to the logics page, instead of making the Bounds property Box, Cylinder, etc, make it NoCollisions. Save, export, ect, then make an activator using the mesh with the NoCollisions layer. Adding another layer that -has- collisions isn't a problem. Still works. But I still need to figure out how to make an object deadly. My traps are limited otherwise... >._.> By the time someone tells me I'll probably have it figured out though. XD Link to comment Share on other sites More sharing options...
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