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NEED HELP


repi23

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hello, i made a weapon mod i read a tut i made 1 that workt but the following 9 didn't

they were not in my backpack what to do

(is it the code?)

 

code :

 

// All module events

#include "utility_h"

#include "wrappers_h"

#include "events_h"

void main()

{

event ev = GetCurrentEvent();

int nEvent = GetEventType(ev);

Log_Events("", ev);

switch (nEvent)

{

////////////////////////////////////////////////////////////////////////

// Sent by: The engine

// When: The module loads from a save game, or for the first time. This event can fire more than

// once for a single module or game instance.

////////////////////////////////////////////////////////////////////////

case EVENT_TYPE_MODULE_LOAD:

{

// this event can fire multiple times, and we only want to do this once

// So we save a flag inside a number variable. We check it here and if its

// set already then we know we've already done this before. The name of the

// variable in quotes can be whatever you want.

int iModuleLoaded = GetLocalInt(OBJECT_SELF, "aga_bowathena");

if (iModuleLoaded == 1)

break;

 

// get the object which contains the player

object oPlayer = GetHero();

 

// The flag we save won't persist beyond the game session, so its a good idea to actually

// look to see if the player already has the item, unless you WANT them to get another one

// The name in quotes is the TAG of the item. So what we do is see how many of the item

// the player already has, and if its 0, we know we haven't given it to them yet (or they sold it :P)

int iItemCount = CountItemsByTag(oPlayer, "aga_bowofathena");

// if its 0, then let's give them the item. Now this first parameter is a RESOURCE identifier. Note

// how its formatted. R"resource_file_name"

// The "R" part is important and identifies it as a resource. The filename is just the filename of the

// resource. You can see this in the toolset on the tabs up top.

// The number 1 means give 1 item.

if (iItemCount == 0)

UT_AddItemToInventory(R"aga_bowofathena.uti",1);

 

// lastly we set that number variable we talked about earlier, to save the fact that we've

// done this already.

SetLocalInt(OBJECT_SELF, "aga_bowathena", 1);

break;

}

default:

{

break;

}

}

}

 

or something else plz help me

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If I understand correctly, you made some items and one was placed in your bag -- while, the other nine were not?

 

A quick glance at that code shows that only the aga_bowofathena.uti was added. In order to load the other nine you must add their resources as well.

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