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Custom model UV mapping


lilkiller10101

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Hey guys, I tried my hand at modeling yesterday and made a nice model of a Barret M87. Unfortunately, I can't make it unfold for a UV map properly, and it just places a bunch of squares in the mapping area. That and I can't import images to use in render. I'm using Blender by the way. Any help is appreciated :sweat:
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Hey 10101 so select all vertex in edit mode model is purple now you must press U key while UV map editor is open and physically tell it to unwrap it comes up with weirdness if you do not.

 

Oh I am assuming you have Seamed your model.

 

Select vertex in a line or your edges and press Ctrl E and mark seam

 

Hope this help I hate unwrapping too if you are a visual person like me Look up body paint or Zbrush you can texture 3d models and do it all visual like, it has been a gawd send for me Cheers lad

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