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Made a new sword, can't unsheath it. o.o


Harushimo

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:wallbash: Allright. I've tried just about everything I can think of, so I'm asking here.

 

Is there a known reason that when making a custom sword, you're unable to draw the blade? It shows up in game perfectly, textures perfectly, no problems picking it up, or equiping it, and it's properly positioned on the body, but it won't unsheath. I click or hit the Fkey, and it looks like it starts to draw, but then my character stands with his arms strait down at his sides. Moving, the walking/running animations are the ones used when a weapon is drawn, except for the arms at attention, but I can't swing the blade. It's still on my back. I'm thinking it's something I've f*#@ered in Nifskope, because I've checked and tripple checked every piece of the blade in Blender against the last custom weapon I made and I can't find anything wrong with it.

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Well, I feel like a complete idiot.

 

I fixed it. Sorry to waste anyone's time that might have thought about replying.

 

For future reference then, if anyone runs into this problem with -any- weapon, hand-made or just tweaking an existing one, make sure when you're in the CS and you're editing the weapon's properties, don't leave the speed set at 0.0000.

 

I tested it like that after fixing it just to be sure, and yes, if the Speed for the weapon is set at 0, it will not move at all from the sheathed position. Would however make an interesting curse to put on a weapon. Just have to set up a script to tell you when you go to use it "Hey, I can't draw the sword!?" lol. Later script replaces the bad with one that works, and you've got a curse lifted.

 

But anyway. Weapon Making + (Speed < 0.0001) = bad juju.

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