BrendonLeCount Posted January 27, 2010 Share Posted January 27, 2010 It's pretty easy to open up a .utc file and change the filename that specifies a creature's appearance. I was wondering if anybody knew of a script command that accomplishes the same thing - there are commands to set race, gender, money, time before decay, etc., but I haven't found one to change the head morph .mor file. I'm trying to make Wynne's facial appearance change during the fight with the hurlock omega. There's already code to add her Vessel of the Spirit ability, so if there is a command to set the .mor filename, it would just mean one line of code. Link to comment Share on other sites More sharing options...
BrendonLeCount Posted January 30, 2010 Author Share Posted January 30, 2010 Doesn't seem like anybody's particularly interested in this, but anyway I think I may have answered my own question. I've yet to test it out though. There's a setlocalstring function that will change the value of a string variable. You pass it an object, a variable name, and string to replace the string variable's current value with. So if the .mor filename is stored in a variable called HeadMorph (if .utc files are objects consisting of variables rather than just a 2da spreadsheet) I'm set. Just have to add it to the transformation cutscene's end script. That will handle the change during gameplay, but I'll have to edit the cutscene if I want it to show the transformation. Or I could just move the camera so it points at the back of her head. Anybody know how to make an actor in a cutscene disappear/reappear (preferably without effecting any visual effect applied to them)? Link to comment Share on other sites More sharing options...
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