alan1976 Posted January 27, 2010 Share Posted January 27, 2010 Hi everybody! i used to play Oblivion and have learned how to make a weapon mod. I created a sword model and follow the Official WIKI said, exported to a FBX file, and use GUI_for_Tazpn_v1.4 translate this model to MMH, MSH files I used it in the toolset and it worked, a new sword added into my inventory. however, I found there is one problem, my new sword would not show any ENCHANT visual effect, as well as the Mage's fire or Frost spell effect. I studied other guy's weapon mod, but found nothing different, but at least their MOD work perfectly. Anybody can tell me if we should do something in the 3DS MAX(blender)? or when compile the MMH.XML files to MMH file, should do anything? thanks! Link to comment Share on other sites More sharing options...
alan1976 Posted January 29, 2010 Author Share Posted January 29, 2010 nobody?anyway I found another export mesh way, use the tools DAOExporter and followed his instruction to add a ROOT node in the 3ds maxalso a collision box. after exporting I found an extra line added in my ###.MMH file like this: <CollisionObject Static="true"><Shape Name="collisionBox01" Type="Box" AllowEmitterSpawn="1" Fadeable="false" DimX="0.067988" DimY="0.105026" DimZ="1.05904" GROUP_MASK_NONWALKABLE="true" GROUP_MASK_ITEMS="true" Rotation="0.0 0.0 0.0 -1.0" Position="-0.00565565 -0.014053 0.428843 1.0"/></CollisionObject> anbody knows what does this mean?however this version still not work for me, my new sword works but no visual effect can apply. anyway, i would work on and so i can release some works... Link to comment Share on other sites More sharing options...
belevezero Posted February 10, 2010 Share Posted February 10, 2010 Im having the same problem with my custom model sword. If I add an enchantment, I get no particle effect on the sword. I've extracted an original sword to compare MAO files to mine, and there isn't any difference. Link to comment Share on other sites More sharing options...
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