SS2394161 Posted June 9, 2014 Share Posted June 9, 2014 (edited) I'm not sure why but any version of the AMR I seem to use be it the normal one, the GRA, or a version added by other mods none can seem to use the .50 mg explosive rounds. Nor can other .50 caliber guns from other mods I have, now it makes sense that these might not be able to since they were likely created without GRA in mind but surly the GRA version of the AMR should be able to use an ammo type added by the same expansion. What would cause something like this to happen? Is this a bug or something to do with my load order? I'm confused and would like to know. These rounds would make it a ton easier to clear out quarry junction and I was hoping to do that soon for my current character. Edited June 9, 2014 by SS2394161 Link to comment Share on other sites More sharing options...
luthienanarion Posted June 11, 2014 Share Posted June 11, 2014 Some mod is overriding the .50 ammo list. Try creating a merged patch in FNVEdit. Link to comment Share on other sites More sharing options...
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