Jump to content

A Mega FCOM build


Lolmaester

Recommended Posts

Hi everyone!

 

I spent the last week going about gathering all I could about FCOM and all its bells and whistles. I have it installed perfectly, sorted with the awesome BOSS and running great. But I had a few problems.

 

1) I had a problem with dead enemies turning green and some missing meshes in the tutorial dungeon. Did some browsing and it seems to be fixed by renaming the MMM.bsa to FCOM_Convergence - MMM.bsa

 

2) Aside from that, another glitch in the tutorial dungeon happens immediately after I get out of the goblin caverns (after the witch) at the second meeting with the emperor (when you choose the birthsigns), but the thing is ... after those 2 assassins attack and get overwhelmed by the Blades, the emperor starts to walk away (towards the locked door from where he came ... above the stairs)

 

So, obviously, I can't unlock that door and the emperor doesn't come back. I'm stuck in that dungeon without a birthsign. Kinda solved it by using the alternative start by ship mod though. But any help is appreciated!!

 

3) So, I got out of the Imperial city, started exploring the countyside, hoping to meet some of the new critters, and suddenly I hear the battle music. Look around ... no one. Then, after waiting with shields up for some 10 minutes, I decide to find this invisible male without a father and lo and behold, a not-so-invisible Gore Rat thing was standing at the corner, just staring at me ... I go near it, and it starts to attack. I figure this might be some glitvh with some mod's creatures.

 

But I go the Bruma way, and meet some Outlaws (and a bowman). So, while the bowman kept firing like hell, the melee outlaws just stood there all-angry-faced and stuff ... Now, that was extremely disheartening, I can't imagine what the game has now, with everyone trying to stink-eye me before engaging mano-a-mano!!

 

If anyone needs any stuff about what mods I have etc, please tell me how to go about posting it. I have some 200 mods installed (according Wrye Bash) and it's gonna be tedious to write them out ...

 

Anyway, I'd be eternally grateful if someone could help (especially with the standing enemy bug) Thanks in advance!!

 

Cheers!

Link to comment
Share on other sites

I went through the long process of installing FCOM a couple of days ago and didn't have any problems like you mention.

However, I used an existing character and used the save game update function in Wrye bash to update levels etc. That process is explained in the FCOM info, some of which needs updating which makes things a little harder.

She's only level one anyway, so it didn't make much difference and I was already using OOO and MMM. I haven't tried a new game with FCOM yet. I have too many existing characters and don't want to start over again just yet.

 

To post a mod order you can either use Wrye Bash or OBMM to do it.

 

In OBMM go to Import/Export on the right of the window. Select View Load Order and save the resulting file to a text editor like Wordpad. Then copy and paste it here.

 

1) I had a problem with dead enemies turning green and some missing meshes in the tutorial dungeon. Did some browsing and it seems to be fixed by renaming the MMM.bsa to FCOM_Convergence - MMM.bsa

According to the install instructions you're supposed to rename the MMM bsa like this, using the full name of Mart's Monster mod which could also be your issue with missing meshes and invisible enemies.

 

From the uFCOM readme by corepc-

 

You must have the MMM 3.7b3 BSA installed and rename it FCOM_Convergence_Mart'sMonsterMod.bsa in order for meshes, textures and sounds to work with FCOM properly.

 

The issue of enemies standing around and not attacking is an AI problem. If you're using a spawn rate plugin with increased enemies this can happen. The Oblivion game engine struggles with more than a certain number of actors on screen at once and they have to take their turn waiting for their AI to kick in. When you dispatch some of them the others will then start their routines.

 

This can also be due to whether or not your system can handle all the extra data too. Perhaps try a different spawn rate esp. If you have the default use a decreased or I think there's one that's close to vanilla spawns.

Link to comment
Share on other sites

Thanks for the help :)

 

I did a google for this uFCOM thing you mentioned and found some kind of omod installer for MMM as well as FCOM (which comtains an unofficial FCOM patch for MMM3.73) So, thanks for that hint.

 

I realize that I may just have to start over again though ... maybe using a couple of lower spawn rates esps. Are there any other unofficial patches around?? (so that I may gather them before I get down to installing this weekend)

 

Also, might as well ask this, I used Fran's MOBS'ed unoffical mod patch esps from from the place I got Fran's MOBS unofficial SI patch, but this isn't mentioned to be used in either the FCOM site, nor any forums (I think) Should I look forward to incompatibilities?? Can/should I use them?? Or should I just follow the FCOM site and use just the MOBS SI unoffical patch (with the quests)??

Link to comment
Share on other sites

Thanks for the help :)

 

I did a google for this uFCOM thing you mentioned and found some kind of omod installer for MMM as well as FCOM (which comtains an unofficial FCOM patch for MMM3.73) So, thanks for that hint.

 

I realize that I may just have to start over again though ... maybe using a couple of lower spawn rates esps. Are there any other unofficial patches around?? (so that I may gather them before I get down to installing this weekend)

 

Also, might as well ask this, I used Fran's MOBS'ed unoffical mod patch esps from from the place I got Fran's MOBS unofficial SI patch, but this isn't mentioned to be used in either the FCOM site, nor any forums (I think) Should I look forward to incompatibilities?? Can/should I use them?? Or should I just follow the FCOM site and use just the MOBS SI unoffical patch (with the quests)??

 

MOBS is all taken care of in FCOM, including SI, so I'd advise you to use only what is said on the FCOM site. However, some of the info there is outdated. You might want to read through the FCOM thread at the Official forums for up to date details.

 

This is the latest thread with the uFCOM addition.

http://www.bethsoft.com/bgsforums/index.ph...owtopic=1071403

 

The only Unofficial Patches you should use are the ones for Oblivion, SI and the DLC themselves without the extras that are dealt with by FCOM.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...