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MiniMap v0.7.1b texture problem


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Great mod Kyoma :thanks:

 

I do have a major problem with textures glitching/lag-stutter/pink-polygons etc :/

 

I've included a Youtube clip here to show what I mean exactly (It's a bit short):

MiniMap Glitch

 

@ 8secs it lags, 27secs you can see the texture glitch with the water covering the trees; then Frapps crashed - Which was a 1st.

 

No problems until I installed this MOD.

 

 

Here's a console log

 

Game Instance : 1 | Time : 01-27-2010 01-34-14 PM

==================================================

 

MiniMap - AutoMode is On and player reloaded into Exterior, Toggle to Local

MiniMap Initialized - Version 0.7.1b

MiniMap - Moved to Location [00005E23] Cell [00005E23] Grid [16,21] SubGrid [2]

MiniMap - Moved to Location [OBGateRandHL005] Cell [00005E42] Grid [16,20] SubGrid [4]

MiniMap - Moved from SubGrid [4] to SubGrid [3]

MiniMap - Moved to Location [00005E41] Cell [00005E41] Grid [15,20] SubGrid [4]

MiniMap - Moved from SubGrid [4] to SubGrid [2]

MiniMap - Moved from SubGrid [2] to SubGrid [1]

MiniMap - Moved to Location [00005E40] Cell [00005E40] Grid [14,20] SubGrid [2]

MiniMap - Moved to Location [00005E40] Cell [00005E40] Grid [14,19] SubGrid [4]

MiniMap - Moved to Location [00005E5F] Cell [00005E5F] Grid [14,19] SubGrid [4]

MiniMap - Moved from SubGrid [4] to SubGrid [2]

MiniMap - Toggle to Local

MiniMap - Moved to Location [FortUrasekExterior] Cell [00005E7E] Grid [14,18] SubGrid [4]

MiniMap - Moved from SubGrid [4] to SubGrid [2]

MiniMap - Moved from SubGrid [2] to SubGrid [1]

MiniMap - Moved to Location [00005E7D] Cell [00005E7D] Grid [13,18] SubGrid [2]

MiniMap - Moved to Location [00005E9C] Cell [00005E9C] Grid [13,17] SubGrid [4]

MiniMap - Moved from SubGrid [4] to SubGrid [2]

MiniMap - Moved from SubGrid [2] to SubGrid [1]

MiniMap - Moved to Location [00005EBB] Cell [00005EBB] Grid [13,16] SubGrid [3]

MiniMap - Moved to Location [00005EBA] Cell [00005EBA] Grid [12,16] SubGrid [4]

MiniMap - Moved from SubGrid [4] to SubGrid [2]

MiniMap - Moved to Location [00005EBB] Cell [00005EBB] Grid [13,16] SubGrid [1]

MiniMap - Moved from SubGrid [1] to SubGrid [3]

 

Mods installed:

 

OBSE 0018 beta 4

OMOD 1.1.12

Hmns Oblivion Script Optimizer 1.0

Oblivion Stutter Remover 4.1.0

Unofficial Oblivion patch

Specular Fix 1.1-2019

Living economy 3.62

Improved signs

LBM weathered signs 1.3

Deadly reflex 5

Midas spells

Deadlier traps

Shady sam

Keychain/menu escape

Colour map mod 1.1

Cyrodiil Complete v1

Reduced distant land testures (MAX) 1.1

Darnified 1.3.2

Lowpoly grass / Low poly trees

Plain bump maps

De-Parallaxer v1-1

 

 

Nvidia 8400 128MB (turbo cache upto 1.5gb)

195.62 Display drivers

vista 32bit

3GB

 

I've included my Oblivion.ini(.txt) as it's been tweaked for my PC.

 

Setfog 0 0

 

I haven't played about with the MiniMap.ini too much; Just settings for my PC.

I've changed the load order, checked to see if it was intalled correctly and tried it as the only MOD and still get the problems.

 

 

Any info would be greatly apreciated (I'm a new Oblivion player!).

 

Thank You.

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Played about with a few settings and vanilla Oblivion - Nada.

 

Un-ticked the MOD in OMOD and Oblivion "encountered a problem" when I ended the game; So I deactivated the MOD which gave me a CTD (game almost loaded the Bethesda logo then crash) - So I had to remove the

"<include src="minimap\minimap_main.xml" />" setting which made the game stable again.

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