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Help With Custom Static Item Animation


Slartibart

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Hi everyone,

 

Does any one here no how ot properly export a custom static object animation (eg a door) from 3ds max or blender into oblivion via nifskope? Right now I'm working on a telescope and am trying to export telescope folding animation from 3ds max into nifskope. Right now the animation "works" in nifskope, though it does not in the CS. Does anyone have expertise in this area? Any help would be greatly appreciated!

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How did you bind the objekt. if you did under static, it will not work at all. Try under Activator, or if it is a static objekt you can bind it under doors, because it's not a looping animation. . Then it will work ingame by touching.

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