Slartibart Posted June 10, 2014 Share Posted June 10, 2014 Hi everyone, Does any one here no how ot properly export a custom static object animation (eg a door) from 3ds max or blender into oblivion via nifskope? Right now I'm working on a telescope and am trying to export telescope folding animation from 3ds max into nifskope. Right now the animation "works" in nifskope, though it does not in the CS. Does anyone have expertise in this area? Any help would be greatly appreciated! Link to comment Share on other sites More sharing options...
DarkSpyda04 Posted June 13, 2014 Share Posted June 13, 2014 Does the animation work when you preview the object in the CS? Right click and select "Preview" Does the animation work when you simulate havok or play the game? What 3D program and version of the program did you use to model the object? Link to comment Share on other sites More sharing options...
Harvald Posted June 16, 2014 Share Posted June 16, 2014 How did you bind the objekt. if you did under static, it will not work at all. Try under Activator, or if it is a static objekt you can bind it under doors, because it's not a looping animation. . Then it will work ingame by touching. Link to comment Share on other sites More sharing options...
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