superlarrio Posted January 29, 2010 Share Posted January 29, 2010 hey there. i have most of morrigan's spells unlocked but i cant seem to find good tactics setups for her not to hit my other members. is there a mod to just get rid of friendly fire? Link to comment Share on other sites More sharing options...
Fatalmasterpiece Posted January 30, 2010 Share Posted January 30, 2010 You can play the game on easy mode :/ Link to comment Share on other sites More sharing options...
Sarya Posted January 30, 2010 Share Posted January 30, 2010 Or combine her spells with Force Field'ing the tank (use Taunt BEFORE casting the spell if you require it). That simple tactic helps a lot. And I think any mage can cast any Cone of Cold-like spell twice during FF being active, though just barely, it ends right away even if you're fast with it. Link to comment Share on other sites More sharing options...
hermy12 Posted January 31, 2010 Share Posted January 31, 2010 http://dragonagenexus.com/downloads/file.php?id=483 The answer to your very needs. I don't know how that mod managed to fly under the radar but it's infinitely useful. It won't however, work with the latest version of Combat Tweaks I don't think. Link to comment Share on other sites More sharing options...
DarkeWolf Posted February 5, 2010 Share Posted February 5, 2010 a bit late, I know. but I found a mod that only addresses the friendly fire last night over at social.bioware.com. Basically what it does is take the friendly fire options from easy mode, and transfers them over to the other difficulty modes. havent tested it yet either, but thought I'd share. http://social.bioware.com/project/1367/ Link to comment Share on other sites More sharing options...
Fatalmasterpiece Posted February 8, 2010 Share Posted February 8, 2010 a bit off topic but it FF wouldn't be such an issue if some of the characters weren't so damned dumb about them! I know, you can set up your own AI, but it is just too limited. What you really need to do is be able to set up an AI chain like... IF: Enemy shooting ranged weapon at long range, Enemy health at >10%, Enemy clustered in group of 2 or moreThan: Fireball Right now, I just have it set up to fireball ranged enemies at long range, but too often these will be the last enemies alive, they are at low health and when my melee fighters try to finish them off, they are fireballed by Morrigan to death. Link to comment Share on other sites More sharing options...
DarkeWolf Posted February 9, 2010 Share Posted February 9, 2010 a bit off topic but it FF wouldn't be such an issue if some of the characters weren't so damned dumb about them! I know, you can set up your own AI, but it is just too limited. What you really need to do is be able to set up an AI chain like... IF: Enemy shooting ranged weapon at long range, Enemy health at >10%, Enemy clustered in group of 2 or moreThan: Fireball Right now, I just have it set up to fireball ranged enemies at long range, but too often these will be the last enemies alive, they are at low health and when my melee fighters try to finish them off, they are fireballed by Morrigan to death.thats why I take manual control of the mages and take out the ranged fighters first :P Besides my fighters don't like having arrows sticking out of them ;)and why do you have it set for if their health is at less than 10% health? Try setting it for greater than (<) 50% or whatever. so she fireballs them first. Link to comment Share on other sites More sharing options...
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