drakarsepentrion Posted January 30, 2010 Share Posted January 30, 2010 What happens is, mostly with DLCs, whenever I get to a point that the game needs to bring me somewhere automatically, nothing happens. For example, when I'm getting abducted in mothership zeta, the sequence begins and the screen gets fuzzy, but my character doesn't lift or anything I just stand there. Also, whenever I go to Tobias to go to Point Lookout, when I sleep on the cot, my character just stays there and nothing happens. This was also the case in the main quest when I was supposed to get picked up Colonel Autumn in Vault 89. I think it was 89. Anyways, the grenade came down and then nothing. I didn't fall to the floor, I just stood there, and nothing happened. In all of these I couldn't move. Here are the mods I'm running: Unofficial Fallout 3 Patch.esmEnhancedChildren.esmHairPack.esmAnchorage.esmFallout3.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmSharing and Caring Companions.esmMart's Mutant Mod.esmCALIBR.esmFOOK2 - Main.esmFOOK2 - [DIK] DLC Improvement Kit.esmFOOK2 - [*censored*] World And Neighbourhood Kit.esmUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Broken Steel.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Mothership Zeta.esphair_add_npc.espSCC - Talk to Anyone.espMighty Mouse.espRobCo Certified.espPowerArmorTraining.espPowerArmorTraining_MedicArmor.espPowerArmorTraining_Linden.espUPP - Pack 1.espUPP - Original Perks.espUPP - Beverage Perks.espUPP - Quest Perks.espUPP - Experience Perks.espBetter Companions NonEss.espTalkToAnybody.espOwned!.espClover-exPLUS.espUPP - Pack 2.espWHSpaceMarineArmor.espCASM.espWeaponModKits - OperationAnchorage.espSprint Mod.espPlayerChildVoiceFix.espWeaponModKits.espMart's Mutant Mod.espMart's Mutant Mod - Increased Spawns.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - FOOK2.espBetterCitadelArmory.espFOOK2 - Main.espFOOK2 - Mothership Zeta.espFOOK2 - [DIK] DLC Improvement Kit.espVault 87 [script Reversion].espClover-ex.espCloverNoSlaveCharonShotgun.espTerribleShotgunMeshChange.esp Total active plugins: 63Total plugins: 63 Please help me! :D Link to comment Share on other sites More sharing options...
TheVampireDante Posted January 30, 2010 Share Posted January 30, 2010 I believe it could one (or all) of the FOOK 2 plugins. Maybe a conflict with another mod or with the actual transport effect itself? I had this happen until I disabled them and continued. Link to comment Share on other sites More sharing options...
DagonTheranis Posted January 30, 2010 Share Posted January 30, 2010 Mothership Zeta can be explained because you're running the FOOK general one for DLCs and the Mothership Zeta FOOK at the same time. I can also see two of the same mod on that list. Link to comment Share on other sites More sharing options...
drakarsepentrion Posted January 30, 2010 Author Share Posted January 30, 2010 Okay... Trying.....Works! Thanks a lot! But I have another problem now. Whenever I try to equip A3-21's Plasma Rifle, just that weapon, the game freezes as I exit my pip-boy. It's not the only weapon that FOOK2 changes, and it worked fine until now with all of my mods. Link to comment Share on other sites More sharing options...
Recommended Posts