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Small problem with UPK Patcher


Ziame

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So I have this:


UPKFILE=XComGame.upk 

[BEFORE_HEX]
0F 01 DC D2 00 00 19 19 2E 2D 32 00 00 19 12 20 36 FE FF FF 0A 00 9E F9 FF FF 00 1C DE FB FF FF 16 09 00 5C F9 FF FF 00 01 5C F9 FF FF 09 00 1F 32 00 00 00 01 1F 32 00 00 60 00 19 84 00 00 00 1B CB 10 00 00 00 00 00 00 38 3A 19 01 AE D2 00 00 0A 00 CC B9 00 00 00 1B 8B 36 00 00 00 00 00 00 16 1A 2C 0C 19 01 27 89 00 00 09 00 38 3A 00 00 00 01 38 3A 00 00 2D 01 EB D2 00 00 2D 01 EA D2 00 00 16 

[AFTER_HEX]
0F 01 DC D2 00 00 19 19 2E 2D 32 00 00 19 12 20 36 FE FF FF 0A 00 9E F9 FF FF 00 1C DE FB FF FF 16 09 00 5C F9 FF FF 00 01 5C F9 FF FF 09 00 1F 32 00 00 00 01 1F 32 00 00 60 00 19 84 00 00 00 1B CB 10 00 00 00 00 00 00 38 3A 19 01 AE D2 00 00 0A 00 C8 B9 00 00 00 1B 5C 46 00 00 00 00 00 00 16 1A 2C 0C 19 01 27 89 00 00 09 00 38 3A 00 00 00 01 38 3A 00 00 2D 01 EB D2 00 00 2D 01 EA D2 00 00 16 

When I run it through the Patcher GUI, I get :

Package is not opened!
Execution stopped at #0 command named [bEFORE_HEX].

I have no idea what do to make it work.
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Your mod file is not matching the format expected. Do not skip anything listed as required (i.e. a name in caps such as "MOD_NAME="). See the example file in the "\Mods" sub-folder, and read the "PatchUPK_Readme.txt" file more carefully.

 

-Dubious-

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Your mod file is not matching the format expected. Do not skip anything listed as required (i.e. a name in caps such as "MOD_NAME="). See the example file in the "\Mods" sub-folder, and read the "PatchUPK_Readme.txt" file more carefully.

 

-Dubious-

Ah, I'm a retard!

 

UPK_FILE not UPKFILE!

 

It didn't work anyway (incompatible with the damn patch -- didn't find the hexes specified) but thanks for the help

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