backstept Posted January 30, 2010 Share Posted January 30, 2010 I made a custom rifle in MAX, got it into NifSkope, got my .esp all set and the weapon works fine, but it doesn't seem to work with havok and can't be picked up . . . I'm sure this question gets asked a lot, but the search function wasn't helpful . . . what did I miss and how do I fix it? Link to comment Share on other sites More sharing options...
dbbolton Posted September 4, 2013 Share Posted September 4, 2013 I'm having the same problem, and I haven't been able to find a solution either. Link to comment Share on other sites More sharing options...
jazzisparis Posted September 4, 2013 Share Posted September 4, 2013 The weapon probably does not have a bhkCollisionObject collision mesh. The easiest way to fix it is with NifSkope:1. Copy the bhkCollisionObject branch of another weapon (similar is shape and size to your weapon), then paste it on your weapon.2. Change the Collision Object setting of the BSFadeNode to the block number of the pasted bhkCollisionObject. Link to comment Share on other sites More sharing options...
backstept Posted September 4, 2013 Author Share Posted September 4, 2013 wow I totally forgot about this threadThe solution I found is a bit backwards from that.I start by extracting a similar weapon from the vanilla game's BSA archives.Export my new model from MAX and drill down in the nodes to the NiTriShape(or Strips whichever) and RightClick>Copy (not Copy Branch!)Then expand the nodes on the vanilla .nif and find the NiTriShape I want to replace and RightClick>Paste Over and then change the texture assignments. Link to comment Share on other sites More sharing options...
dbbolton Posted September 5, 2013 Share Posted September 5, 2013 (edited) Whenever I try pasting the branch in NIFSkope, I get this error: failed to map parent link BSFadeNode|CombatShotgunThe combat shotgun NIF is the one I'm copying from. Maybe I should also mention that I imported the original mesh into Blender 2.49 (as recommended on the NIFtools wiki) for editing, then exported it using the Fallout 3 NIF settings. Edited September 5, 2013 by dbbolton Link to comment Share on other sites More sharing options...
prensa Posted September 5, 2013 Share Posted September 5, 2013 (edited) dbbolton - Hello!"failed to map parent link BSFadeNode|CombatShotgun"The branch you're trying to paste is looking for a BSFadeNode (the very top block) named CombatShotgun as that's the name of BSFadeNode in it's .nif.To work around this, before you copy the branch, rename the BSFadeNode in the CombatShotgun from which your copying to match the BSFadeNode in your weapon. Do this by selecting the CombatShotgun's BSFadeNode, go down to it's Block Details, by "Name" click on the Txt & paste in the copied name of your weapons BSFadeNode.You can then copy branch/paste branch to your weapon without issue.Don't save the changes in the renamed Combat Shotgun of course, it's done just so you can move Branches.It's often easier to copy your new weapon's parts into an existing weapon rather than move bits & pieces over to the new one.Hope this helps!Prensa Edited September 5, 2013 by prensa Link to comment Share on other sites More sharing options...
Recommended Posts