southernrock18 Posted January 30, 2010 Share Posted January 30, 2010 Im trying to change who uses what weapons, I have looked and nothing that ive googled has come up with anything. I have several plasma guns and other types of weapons that the USER is 1, so Im assuming that the player is the only one to use it. I would like the enclave to use more weapons. Link to comment Share on other sites More sharing options...
Erierth Posted January 31, 2010 Share Posted January 31, 2010 so you want the enclave (and maybe others parties) to have more choices of weapons eh?, here's the deal: open up geckgo to actors/npc and them go look for enclave template, and then add weapons to their inventory http://img710.imageshack.us/img710/4972/southernrock18request.jpg Link to comment Share on other sites More sharing options...
southernrock18 Posted January 31, 2010 Author Share Posted January 31, 2010 so you want the enclave (and maybe others parties) to have more choices of weapons eh?, here's the deal: open up geckgo to actors/npc and them go look for enclave template, and then add weapons to their inventory http://img710.imageshack.us/img710/4972/southernrock18request.jpg thanks, I didnt even think about looking under NPC's lol Link to comment Share on other sites More sharing options...
pkleiss Posted February 1, 2010 Share Posted February 1, 2010 There are a couple of problem with just adding weapons to their inventories. 1) you will affect all enclave NPCs in the game and create a mod conflict if you release it to the general public.2) By just adding weapons to their inventories, the NPC will pick the best weapon they can use. So most likely you will end up with all the Enclave using the same (but different then the origianl) weapon. A better solution would be to make a leveled list and add that to their inventories. For an example, look in the GECK under Items --> Leveled Items -->LootGunRiflesAll. A list like that will randomly pick one of the weapons to give to the NPC based on their level. In that example, an NPC at level 1 would have:25% chance of a 10mm Submachine gun50% chance of a hunting rifle (because its listed twice)25% chance of a shotgun at level 3 the options become:20% chance of 10mm submachine gun40% chance of hunting rifle20% chance of shotgun20% chance of assault rifle The percentages are calculated base on the number of choices for a specified level. At level 1 there are 4 choices, so 25% each. At level 3, there are 5 choices, so 20% each, etc... Link to comment Share on other sites More sharing options...
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