Skibidyboparoobopadopa Posted June 12, 2014 Share Posted June 12, 2014 My mod I've been working on that i call "Dynamic Morrowind", which will have a lot of features i wont get into right now, may require some assistance soon. It is being made to go along with my other mods i will be relieasing with it. I have a leveled list, npc, and creature template I am working on. I am using only vanilla morrowind resources. Bloodmoon and Tribunal will be seperate esp's. These leveled lists contain random npc's with random gear, loot, levels, Wander Distance, and other AI settings. Some are even going to be scripted to randomly box or kill others in the street if they wander too close to each other. Like a faction war but more subtle and completely random. I am not far from the part where i will be placing them all over the world. So far no bugs but I have yet to attach the combat scripts and set up the factions on every npc. Here's a little list of a few ive added:================================================================================================================Bandits - Imperial, Breton, Darkelf [ (Male and Female) (Archer, Mage, Warrior) ]Guards - Imperial, Breton, Darkelf [ (Male and Female) (Archer, Mage, Warrior) ]Citizen - Imperial, Breton, Darkelf [ (Male and Female) (Homeless Addict, Rich, Poor, Wealthy Classes) ]Bar Brawlers - Arilles Trade HouseStreet Brawlers - Seyda Neen (Outside of Arilles Trade House)Random Creature Sizes (Work in Progress)================================================================================================================ I have 2 questions. Who is willing to help me when I am at the part where I need to cover all the roads and towns with them (Not far off) and what should be the limit of the amount of global scripts running per cell without causing lag, crashes, or bugs? Link to comment Share on other sites More sharing options...
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