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SEARCHED HIGH AND LOW FOR AN ANSWER ON FORUMS AND NO LUCK


Eaglezero6205

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Hi guys, This is my first post as normally I find an answer to my questions,but there is no where on the internet any information on any forums about this problem I'm having. I was trying to do a little revamp of the Super Duper Mart and I saved my file as super duper mart redone.esp but when i go to load the changes in the game they don't show up its all the same. I cleaned the place up and spent many hours on the lighting.

 

I have tried everything i can think of to get my esp to work I know its not MOD manager because My Zombie Apocalypse mod works. Its just what ever I make with the GECK.

 

The esp shows up in mod manager and in the GECK and in Vanilla fallout loader with the disk. I have the GECK I have the GECK patch I have then fallout Eng.1.7 patch I have FOSE and Archive Invalidation I tried running Archive invalidation with it but still no luck! I'm new to the GECK and this is my first mod ever I already scrapped my project once because of the esp issues I had with windows 7 security not letting me use my esps. due to my fallout being installed in the wrong folder So I couldn't even load my esp. I uninstalled and reinstalled F03 the GECK with patch,FOSE and Archive Invalidation. And restarted my project from scratch thinking it would work this time, And now this I have been searching for hours typing in whatever I could think of to search for an answer and still no luck. I'm PULLING MY HAIR OUT TRYING TO FIGURE THIS OUT! I really want to mod but my mods WONT WORK

 

PLEASE ! Any help you can possibly give me would be greatly appreciated.

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I underatnd that you are frustrated, but your post really didn't focus on the problem you are having other than, "when i go to load the changes in the game they don't show up"

 

That's not really specific enough to get a good response.

 

They don't show up where? You mod is not showing up in the list of mods in FOMM, in the default launcher window?

 

Or...

 

The mod does show up in FOMM or the launcher, it is ticked, but when you go to the suprt-duper mart in-game, it still looks like the original?

 

Please add some more detail and be as specific as possible. Include any steps you went through and what exactly happens and what you expect to happen that isn't happening.

 

Perhaps its something as simple as your mod not being in the \Data folder, I dunno...

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I underatnd that you are frustrated, but your post really didn't focus on the problem you are having other than, "when i go to load the changes in the game they don't show up"

 

That's not really specific enough to get a good response.

 

They don't show up where? You mod is not showing up in the list of mods in FOMM, in the default launcher window?

 

Or...

 

The mod does show up in FOMM or the launcher, it is ticked, but when you go to the suprt-duper mart in-game, it still looks like the original?

 

Please add some more detail and be as specific as possible. Include any steps you went through and what exactly happens and what you expect to happen that isn't happening.

 

Perhaps its something as simple as your mod not being in the \Data folder, I dunno...

 

 

Ok Im back on again thx for the reply. I am working in the super duper mart to add chems and meds and replace the lights and straighten the shelves and such.

(1. I run the geck as administrator

(2 .then I select fallout.esm then I go down and make active my mod file.

(3. The geck loads. I then open interiors and it loads

(4. I duplicate SUPERDUPERMARTs cell,then I rename the duplicate copy cell to SuperDuperRedone,

(5. I double click the superduper redone cell and it loads

(6. I then go and make the changes to the super duper mart redone cell in geck that I want to see in the game.

(7. I then save the changes i've made to the cell.

(8. I then Open FOMM and tick or check the mod,

(9.I then launch fallout3 via the Fose Launcher shortcut on desktop.

(10. and then when I go to my saved game out side the super super mart I go in and Nothing is changed inside at all as if I never did anything in the cell of the super duper mart redone. Even though I changed the light fixtures on the ceiling got rid of the trash o the ground added meds and chems to the back and lit the area. I load my mod I walk into the Superduper mart and NOTHING.

 

Another thing is I have successfully made a mod outside in the wasteland out of an old ruined house, It works flawlessly however( I have noticed no matter what cell i click on in the geck it always pops up with some kind of texture dds file not valid or present or something I always get at least one error and it loads anyway when it ask you to click yes to stop all warnings And i click yes to all. This also happens when i load the superdupermartredone cell. I also can't seem to click on a cell and duplicate that cell any longer. WEIRD.

 

Anyway that's the run down of whats happening. Like I said Before I patched the geck I patched my fallout 3 I have FOMM also FOSE,Archive Invalidation and Launch game with FOSE Launcher via Desktop shortcut.

I also Run Various other mods as well Such as megaton home Theme overhaul and 20th century weapons along with Zombie Apopcalyse and My ruined house mod works as well.

(I DO NOT RUN ANY OTHER MODS WHILE TESTING MY GECK MODS. SO THERE IS NO CONFLICT WITH OTHER MODS WHILE LAUNCHING NEW ONES.)

 

Hope this info helps I can't be any more specific then that.

 

Thankz for the reply.

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The reason you're not seeing your changes is that you have been changing a DUPLICATE cell of the store, not the store itself.

When you create a duplicate cell and alter it the original is untouched, you have to make the changes to the original cell instead.

 

The door setup will take your character to the original cell, not your duplicate unless you set up new loading\teleport doors linking it to the exterior cell (the outside of the Store). Doing so will take you to the new version of the store, but I wouldn't recommend it as the location is required for a quest (wasteland survival guide) which might be broken, unless your new cell is linked to by a completely new door, not one of the existing doors.

 

If altering the original cell, make sure you do not remove any quest relevant items or markers.

 

In short - miss out duplicating the cell from your proceedure.

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That last guy is right, it's because you're altering a duplicate cell instead of the original.

 

Don't think you have to start over though. Just delete the original cell, and rename your duplicate to what the original was named.

You will probably have to exit the Geck after deleting the original cell and saving, then restart the Geck and rename your duplicate to the original's name. If you don't exit out first, the Geck will tell you a file already has that name, etc.

 

Rob

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The reason you're not seeing your changes is that you have been changing a DUPLICATE cell of the store, not the store itself.

When you create a duplicate cell and alter it the original is untouched, you have to make the changes to the original cell instead.

 

The door setup will take your character to the original cell, not your duplicate unless you set up new loading\teleport doors linking it to the exterior cell (the outside of the Store). Doing so will take you to the new version of the store, but I wouldn't recommend it as the location is required for a quest (wasteland survival guide) which might be broken, unless your new cell is linked to by a completely new door, not one of the existing doors.

 

If altering the original cell, make sure you do not remove any quest relevant items or markers.

 

In short - miss out duplicating the cell from your procedure.

 

Hey thank you for the heads up. I didn't really ever successfully make an oblivion mod however I did learn the tutorial a bit and it required that you duplicate the cell. Also In the FO3 Geck tutorials it has you Duplicate the cell of vault 87 and then rename to vault 74. I didn't think about to much until now but your right i didn't have to duplicate the cell I guess its good to do that just in case i make a mistake though . And of course I did I got rid of the raiders and the intercom Speak of the raider when you enter the Super duper Pharmacy. So i guess i will probably have to rework a new a gain because I think but im not sure that its quest related.

 

I think though in the new cell I should just leave the raider speech and the super duper Pharmacy Computer as well as the what little food it already has and the Medicine as well.

I hope this solves my problem I guess I misunderstood how to properly use a duplicate cell. Its just as a fail safe in case I mess up I guess. I have done alot of work to the cell but I deleted a ton of things from it as well such as piles of garbage dirt mounds papers on the floor,milk bottles and tin cans.--------- Ill give this a shot what you said sounds very right. Again thank you for your response.

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That last guy is right, it's because you're altering a duplicate cell instead of the original.

 

Don't think you have to start over though. Just delete the original cell, and rename your duplicate to what the original was named.

You will probably have to exit the Geck after deleting the original cell and saving, then restart the Geck and rename your duplicate to the original's name. If you don't exit out first, the Geck will tell you a file already has that name, etc.

 

Rob

 

 

Again Thanks I will make have to make yet another cell though because I fear I may have deleted some things i shouldn't.

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That last guy is right, it's because you're altering a duplicate cell instead of the original.

 

Don't think you have to start over though. Just delete the original cell, and rename your duplicate to what the original was named.

You will probably have to exit the Geck after deleting the original cell and saving, then restart the Geck and rename your duplicate to the original's name. If you don't exit out first, the Geck will tell you a file already has that name, etc.

 

Rob

 

 

Again Thanks I will make have to make yet another cell though because I fear I may have deleted some things i shouldn't.

 

 

One other thing though I said on an earlier post up top that I get these errors every single time I do anything in the geck and it says press yes to all to disable all warnings

But everything loads fine and I don't have any problems with what mods i did get to work so is this a normal common issue with the geck or did i screw something up. Its done this since i installed the geck

ANd Since I duplicated the superdupermart i have not been able to right click duplicate cell. I mean its n ot effecting my mods its just annoying and i dont want it to crew anything up.

I read somewhere that some people get errors and that they are working on patch to stop it but i dont know for certain. And I do have the patch for geck. may its another one i dont know about. anyway

 

Thanks guys you've been very helpful.

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