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Missing Meshes?


KHCloud

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I have quite a few mods running but they all seemed to be working fine

 

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] CALIBR.esm

[X] FOOK2 - Main.esm

[X] CRAFT.esm

[X] FO3 Wanderers Edition - Main File.esm

[X] Mart's Mutant Mod.esm

[X] Unofficial Fallout 3 Patch.esm

[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp

[X] Unofficial Fallout 3 Patch - The Pitt.esp

[X] Unofficial Fallout 3 Patch - Broken Steel.esp

[X] Unofficial Fallout 3 Patch - Point Lookout.esp

[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp

[X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm

[X] FOOK2 - [DIK] DLC Improvement Kit.esm

[X] Enhanced Weather - Rain and Snow.esm

[X] CALIBRxMerchant.esp

[X] CRAFT - Activation Perk.esp

[X] Stealthboy Recon Armor - CRAFT.esp

[X] CALIBR Ammo Schematics - CRAFT.esp

[X] FOOK2 - Main.esp

[X] FOOK2 - [DIK] DLC Improvement Kit.esp

[X] FOOK2 - Mothership Zeta.esp

[X] FOOK2 - [EVE] Energy Visuals Enhanced.esp

[X] FO3 Wanderers Edition - Main File.esp

[X] FO3 Wanderers Edition - Alternate Travel.esp

[X] FO3 Wanderers Edition - DLC Anchorage.esp

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp

[X] FO3 Wanderers Edition - DLC Point Lookout.esp

[X] FO3 Wanderers Edition - DLC The Pitt.esp

[X] FO3 Wanderers Edition - Followers Enhanced.esp

[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

[X] FO3 Wanderers Edition - No Drug Visuals.esp

[X] FO3 Wanderers Edition - Optional Restore Tracers.esp

[X] FO3 Wanderers Edition - Optional VATS Halftime.esp

[X] FO3 Wanderers Edition - UFP Support.esp

[X] KH_FWE Unlimited Followers(BrokenSteel).esp

[X] KH_FWE Fixes.esp

[X] KH_FWE Tweaks.esp

[X] KH_FWE Hellfirefix.esp

[X] WeaponModKits.esp

[X] WeaponModKits - Zeta.esp

[X] WeaponModKits - BrokenSteel.esp

[X] WeaponModKits - FOOK.esp

[X] WeaponModKits - OperationAnchorage.esp

[X] WeaponModKits - PointLookout.esp

[X] WeaponModKits - ThePitt.esp

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - Hunting & Looting.esp

[X] Mart's Mutant Mod - Natural Selection.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[X] Mart's Mutant Mod - FOOK2 - DIK.esp

[X] Mart's Mutant Mod - FOOK2.esp

[X] Mart's Mutant Mod - FWE Master Release.esp

[X] KH_MMM override.esp

[X] Fellout-Full.esp

[X] Fellout-pipboylight.esp

[ ] Fellout-SOTD.esp

[X] Fellout-Anchorage.esp

[X] Fellout-BrokenSteel.esp

[X] Fellout-PointLookout.esp

[X] Enhanced Weather - Sneak Bonus during Storms.esp

[X] Enhanced Weather - Weather Sounds in Interiors.esp

[X] Enhanced Weather - Rain and Snow in Fallout.esp

[X] Xepha's Dynamic Weather - Main.esp

[X] Xepha's Dynamic Weather - Anchorage.esp

[X] Xepha's Dynamic Weather - Broken Steel.esp

[X] megaton expansion mod V1.5 GEN B.1.esp

[X] Megaton Outskirts.esp

[X] PrewarTheme.esp

[X] DCInteriors_ComboEdition.esm

[X] Named Wasteland.esp

[X] OutFits.esp

[X] MicroBikini.esp

[X] RobCo Certified.esp

[X] RobCo Certified - Robot Perks.esp

[X] perksforcapsv2BrokenSteel.esp

[X] 1Animated Nightvision goggles.esp

[X] PureWater-VeryClearNoRad-.esp

[X] KH_NoAmmoWeight.esp

[X] FO3 Wanderers Edition - Optional Sneak Msgs.esp

 

After comming out of OA I noriced a couple of the guys and 1 dead super mutant with big red diamons with white ! in them.

 

So far it seems the problem weapons are Gatling Laser and Minigun, not sure if there are more but not all the big weapons are like that, I know the Avenger is working fine, the rest are untested.

 

I'm asking here because I tried taking out some mods at a time to find the problem but taking them out seems to break my save until i put them back in, stopping me from testing.

 

Could anyone narrow it down for me? I have tried taking out all the mods and putting them back in, just incase somthing didn't copy over the first time.

 

I use FOMM too.

 

Also i'm assuming its the meshes that are the problem, but maybe a missing texture would give the same error?

 

thanks for any help given on this

 

**edit** I just noticed also Ocaams Razor isn't working :(

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Did you use any custom weapon textures? Especially for the miniguns and gatling laser? I think the problem most likely be in craft or weapon mods kit. Try reinstalling those 2 mods, don't drag the whole data folder and drop, some files might be left out for big mods (experienced it myself with dragging and dropping MMM mod), drag and drop the files one by one (textures, then meshes, sound, etc...).
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Did you use any custom weapon textures? Especially for the miniguns and gatling laser? I think the problem most likely be in craft or weapon mods kit. Try reinstalling those 2 mods, don't drag the whole data folder and drop, some files might be left out for big mods (experienced it myself with dragging and dropping MMM mod), drag and drop the files one by one (textures, then meshes, sound, etc...). Make sure after reinstalling, un-toggle archive invalidation then toggle back.

 

Edit: Sorry for double posting. Ocaams Razor is from which mod? Reinstall that mod, then see if it fixes it.

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ocaams razor did work before, although not sure exactly where it came from now lol.

 

I think the problems started after i installed FWE, but taking it out breaks my save. I really don't want to take it out either since I like the things it adds lol

 

as for the dragging and dropping, I use FOMM to install all mods. I've already tried taking out all the mods and putting them back in.

 

looking like ill need to start over :P

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