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Raider, robots, and cars are still there when removed.


Anarchist86ed

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Here's super duper mart in Geck with everything I don't want removed.

 

http://i27.photobucket.com/albums/c200/Anarchist86ed/mart1.jpg

 

 

Here it is in game "when the game doesn't crash when I go there" and raiders and robots and cars are still there.

 

http://i27.photobucket.com/albums/c200/Anarchist86ed/Fallout32010-01-3112-54-34-32.jpg

 

http://i27.photobucket.com/albums/c200/Anarchist86ed/Fallout32010-01-3112-54-50-18.jpg

 

http://i27.photobucket.com/albums/c200/Anarchist86ed/Fallout32010-01-3112-55-04-36.jpg

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Did you delete the cars and such from the render window in the GECK? If so, you have committed one of the modding super no-nos. Never and I mean NEVER delete vanilla assets as it will lead to record corruption (like CTDs and stuff appearing that shouldn't be there and a whole bunch of other strange behavior).

 

If you did this, then you will need to get familar with FO3Edit so you can remove the records from your mod that deleted these objects. Then go back into the geck and set the objects you don't want to see as "initially disabled" or move them below ground.

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Did you delete the cars and such from the render window in the GECK? If so, you have committed one of the modding super no-nos. Never and I mean NEVER delete vanilla assest as it will lead to record corruption (like CTDs and stuff appearing that shouldn't be there and a whole bunch of other strange behavior).

 

If you did this, then you will need to get familar with FO3Edit so you can remove the records from your mod that deleted these objects. Then go back into the geck and set the objects you don't want to see as "initially disabled" or move them below ground.

 

^ This man speaks the Truth. All hail!

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