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Well Thought Out GREEN LANTERN mod ideas...


Shatterproof

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With First Flight, Blackest Night, and a 2011 Green Lantern movie on the horizon why not a Fallout 3 mod? Surprisingly, there are already mods that prove a GL mod is very viable.

 

HARD LIGHT CONSTRUCTS -

 

The hardest concept is hard light constructs but, as proven xzax's pipboy mod, converting something to glowing green transparent version is very possible (check the pics!):

 

http://www.fallout3nexus.com/downloads/file.php?id=1225

 

Instead of a pipboy, the same technique applied to a Super Sledge with its weight modified to 0 would produce an equip-able hard light construct. Theoretically, stand alone versions of most weapons would fit nicely. A plasma pistol, incinerator, or sniper rifle with unlimited ammo / 0 weight for example...

 

GL POWER ARMOR / RING -

 

The next step is to create a uniform that makes sense to a Wasteland survivor. As a nod to the original GL heritage, I was inspired by the Kingdom Come ver. of Allen Scott who wears armor that looks like modified Brotherhood armor. The Hal Jordan / Allen Scott domino mask seals the deal:

 

http://www.billandwalts.com/images/comics/...irect/23802.jpg

 

Ashara's AMAZING Batman mod shows the potential for utilizing highly detailed armor, a viable cape, eye effects, and even limited flight. If the Kingdom Come armor had the traditional GL symbol on its chest it would be perfect. The addition of a glowing green 'pipboy button' on the armor's ring finger takes care of the GL ring itself.

 

http://www.fallout3nexus.com/downloads/file.php?id=10334

 

Hell, technically (since the GL ring talks and the Medic Prototype armor does too) the augmented GL power armor could talk when equipped if you want to be that specific (mind you, a port over of the medic armor might give the ring a bit of an 'aggressive' personality lol).

 

IMMERSION -

 

This would have been a bigger problem without Mothership Zeta but, now its a matter of proper logic. Consider if the GL version of one of the Zeta aliens was on earth during the Fallout nuclear bombardment trying to hold back it's people (and their death rays) and stop the war. While it survived, its lantern is destroyed and it is mortally wounded. Unable to properly heal in the toxic environment and being sustained by severely weakened ring, the GL realizes it can't leave Earth. It forms a plan to act for the greater good. It finds a place to hide and begins work augmenting a salvaged suit of human power armor with a salvaged alien power source. The GL then wills the ring to fuse with the power armor (changing the armors appearance :)). The ring converts the excess power from the power armor as a extremely minimal recharge of itself allowing its continued use at minimal levels. The GL dies and the weakened ring (stationary as part of the armor) begins to transmit a signal to what it detects as a worthy inheritor.

 

When the player finds the hiding place, they find an explanatory note with the GL oath at the end on the Alien's remains. They also find the adapted power armor that allows using ring abilities at less than 5% standard output for limited flight (gliding), night vision (hard light 'contacts'), rad resist / unwater breathing, and limited hard light weaponry. The hard light weaponry makes sense as the constructs are formed from the bearer's imagination. If the player is very familiar with a weapon, a construct is natural.

 

As rings transmit and seek out new Lanterns, having the player pick up an 'odd radio signal' like that with every other expansion makes sense. By using a 'storyline' like this, your left with a FO3 specific new Green Lantern that isn't incredibly OP, is unique, and who fits into the FO3 universe well.

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