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CD2: a Combat Drug Delivery system


Haevetainn

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General Chase faced many difficulties in the Alaskan theatre, most notably the delays faced by the power armour project. US army was unable to sent in troopers that matched the newly arrived Dragoon corps of the chinese. The constant bombartment and hostile environment also took a toll on the army's morale. Chase's own R&D department was working furiously to bring out front-line technological advancements, one of which was the Psycho combat drug. Psycho increased the aggression and stamina of troopers, and at the same time made them fearless to the point-of--fault. Many soldiers however refused to take it, or forgot during the heat of combat. The answer was again simple: a neck-mounted injector rig that applied Psycho and morphine as the adrenaline levels of the wearer increased. The system didn't discriminate however and would always activate at a certain level of body activity, even if the wearer didn't need it.

 

There have been rumours of soldiers forcefully equipped with these CD2, as their designation was, systems. However, no living witness has proven this, and high command dismissed these rumours as post traumatic delusions.

So what would this mod do?

 

Using a the system from the Medic power armour, this apparel will inject Psycho and Med-x from the players inventory if he/she takes a certain amount ( 20% ? ) of damage. This apparel could for example be the slave collar to save on time, however, enterprising modellers can create vials and such. This would free your hands from constantly applying drugs. It would also enable roleplaying as for example a pit(t) fighter or upgraded fighting slave. It could be placed in Anchorage reward room or Fort Bannister (giving that place some nice loot in the process, yes, I know about the Razor)

 

Extra kudos prize: make it spout Liberty Prime slogans while in combat to 'encourage you'.

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