lynxphoenix Posted February 2, 2010 Share Posted February 2, 2010 Ok, so I wanna make a script so I can punch a character and they fly like i've made a force push (like the spell), so that I can use it in machinima and stuff (thus it doesnt need any finesse, just look good on video). I figured i couldn't force a spell to use a punch animation or something equivalent so i tried to make a spell that would "seed" so to speak, the character with a force push that would occur once I punched them (or hit them generally). in other words, a spell that i would cast on an npc, and any hit i make after casting the spell would make a force push (player.pushactoraway) I made this script, activated on touch, but it doesnt work - in fact it seems to have no effect at all besides making the npc hostile (i've set it not to be hostile so i cant figure out what the heck is wrong). I cant nest the OnHit block in the ScriptEffectStart block so what else can i try? SCN ForceSeedScript ref pushed Begin OnHitset pushed to getselfplayer.PushActorAway pushed 100End I also triedSCN ForceSeedScript ref pushed Begin ScriptEffectStartset pushed to getselfEnd Begin OnHitplayer.PushActorAway pushed 100End any ideas are welcome ;) Link to comment Share on other sites More sharing options...
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