kieranfoy Posted February 5, 2010 Share Posted February 5, 2010 Once you've got it working, the undead blade shader, Order shader, and dread zombie shader all look very ghostly, so maybe they're a bit better than paralyse. Link to comment Share on other sites More sharing options...
zprospero Posted February 5, 2010 Share Posted February 5, 2010 Yes, but did you look at the earlier pictures, Kieran? They are made to be applied on NPC bodies, on architecture they result in glowing horizontal lines. Let me go over it again, alonso, and I will see if I forgot anything critical. Link to comment Share on other sites More sharing options...
alonsomartinez Posted February 5, 2010 Author Share Posted February 5, 2010 Ok thanks I just tried it again and same thing .Was I supposed to change anything with the normal map ? Link to comment Share on other sites More sharing options...
zprospero Posted February 5, 2010 Share Posted February 5, 2010 No, I didn't touch the normal map. I'm doing it now, I'll update in a few minutes. Link to comment Share on other sites More sharing options...
zprospero Posted February 5, 2010 Share Posted February 5, 2010 I did it and it came out like this: http://i816.photobucket.com/albums/zz84/zprospero/DragonGhost.jpg So, I don't know. If it's purple in-game and black in the CS it's a texture problem. Are you sure the pathfor the texture on the statue is correct? If you're running Vista you may have to startNifSkope with Administrator privileges in order to make the change take effect.That's happened to me a lot recently. Link to comment Share on other sites More sharing options...
alonsomartinez Posted February 5, 2010 Author Share Posted February 5, 2010 No im running xp . Ill try to do it again.Im pretty sure I have the texures right.In gimp should i flatten the image after it gives me the warning of a incorrect volume map or should i just leave it alone. ? Link to comment Share on other sites More sharing options...
zprospero Posted February 5, 2010 Share Posted February 5, 2010 You definitely want to leave it alone. That 'volume map' warning isn't important (at least it's never affected anything I've made). If you flatten the image you get rid of the alpha channel, and that's what you need for this to work. Link to comment Share on other sites More sharing options...
alonsomartinez Posted February 5, 2010 Author Share Posted February 5, 2010 Ill try it again and see if it works . Ill report back in about 15 mins Link to comment Share on other sites More sharing options...
alonsomartinez Posted February 5, 2010 Author Share Posted February 5, 2010 Yet again I followed the tutorial looked at the pictures matched them and tested ingame and this was the result. As you can see it is white and black like i mentioned before. Link to comment Share on other sites More sharing options...
alonsomartinez Posted February 5, 2010 Author Share Posted February 5, 2010 Has anyone else tried this ? L33Nexus? Link to comment Share on other sites More sharing options...
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