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General request to all SR:R UGC Makers - starting combat and "Initiative".


RuinsFate

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So far, in pretty much every UGC I've played, it seems like Every Single Fight starts with the enemy turn. This is, personally, not ideal.

 

-Tabletops like Shadowrun have Initiative rolls.

 

-Some of your fights are VERY difficult, depending on the module, and I have been killed before I even get to take a turn in some of them. (Much respect to the author who was willing to correct this, I must say :D )

 

-Some times it just doesn't make sense, especially if the prior conversation indicates that I had a gun raised and was making threats to shoot.

 

Please, do not just make every single fight start with the enemy getting a free salvo at you. It gets quite old.

 

-edit- I have been informed that this is in fact hard to do, so take this comment with a grain of salt now.

Edited by Sophisa
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