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Confirming a theory


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Under skills, there appear to be two Use values. One is 0 and (for Destruction) the other is 1.2, for example.

 

When I activate the Skill Progression for Casting mod, it switches these values.

 

I can figure out that one value is for the act of casting the spell (regardless of whether or not it does anything). What I am trying to determine is whether or not the second value is for 'striking a valid target'. I also am wondering if there are numbers in both values that it would be additive or replacement.

 

What I want to do is make it so that if you cast a spell or swing a weapon you get a small amount of 'experience' applied toward that skill (1/10th the normal amount). The increment would be small, as you are just waving a sword around or casting spells into the ether. If you actually connect with a target, the amount of 'experience' applied goes up to the normal amount.

 

Any input would be appreciated.

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Under skills, there appear to be two Use values. One is 0 and (for Destruction) the other is 1.2, for example.

 

When I activate the Skill Progression for Casting mod, it switches these values.

 

I can figure out that one value is for the act of casting the spell (regardless of whether or not it does anything). What I am trying to determine is whether or not the second value is for 'striking a valid target'. I also am wondering if there are numbers in both values that it would be additive or replacement.

 

What I want to do is make it so that if you cast a spell or swing a weapon you get a small amount of 'experience' applied toward that skill (1/10th the normal amount). The increment would be small, as you are just waving a sword around or casting spells into the ether. If you actually connect with a target, the amount of 'experience' applied goes up to the normal amount.

 

Any input would be appreciated.

In the CS, under character > skills. It tells you how that skill is raised (hard coded) and by how much (can edit this part).

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