Fixer Posted February 3, 2010 Share Posted February 3, 2010 Under skills, there appear to be two Use values. One is 0 and (for Destruction) the other is 1.2, for example. When I activate the Skill Progression for Casting mod, it switches these values. I can figure out that one value is for the act of casting the spell (regardless of whether or not it does anything). What I am trying to determine is whether or not the second value is for 'striking a valid target'. I also am wondering if there are numbers in both values that it would be additive or replacement. What I want to do is make it so that if you cast a spell or swing a weapon you get a small amount of 'experience' applied toward that skill (1/10th the normal amount). The increment would be small, as you are just waving a sword around or casting spells into the ether. If you actually connect with a target, the amount of 'experience' applied goes up to the normal amount. Any input would be appreciated. Link to comment Share on other sites More sharing options...
Vagrant0 Posted February 3, 2010 Share Posted February 3, 2010 Under skills, there appear to be two Use values. One is 0 and (for Destruction) the other is 1.2, for example. When I activate the Skill Progression for Casting mod, it switches these values. I can figure out that one value is for the act of casting the spell (regardless of whether or not it does anything). What I am trying to determine is whether or not the second value is for 'striking a valid target'. I also am wondering if there are numbers in both values that it would be additive or replacement. What I want to do is make it so that if you cast a spell or swing a weapon you get a small amount of 'experience' applied toward that skill (1/10th the normal amount). The increment would be small, as you are just waving a sword around or casting spells into the ether. If you actually connect with a target, the amount of 'experience' applied goes up to the normal amount. Any input would be appreciated.In the CS, under character > skills. It tells you how that skill is raised (hard coded) and by how much (can edit this part). Link to comment Share on other sites More sharing options...
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