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Freezes at death


zoidsjd

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Whenever i die my game goes to a black screen but then it just stays there and i have to alt+tab out and end proses it do you know what could be wrong?

 

here is my load order if that could be an issue

 

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] CubeExperimental (EN).esm

[X] DCInteriors_ComboEdition.esm

[X] CRAFT.esm

[X] CALIBR.esm

[X] FOOK2 - Main.esm

[X] Mart's Mutant Mod.esm

[X] FO3 Wanderers Edition - Main File.esm

[X] CALIBRxMerchant.esp

[X] CRAFT - Activation Perk.esp

[X] StreetLights.esm

[X] Fellout-Full.esp

[X] Fellout-Anchorage.esp

[X] Fellout-BrokenSteel.esp

[X] Fellout-PointLookout.esp

[X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm

[X] FOOK2 - [DIK] DLC Improvement Kit.esm

[X] FOOK2 - Main.esp

[X] FOOK2 - [EVE] Energy Visuals Enhanced.esp

[X] FOOK2 - [DIK] DLC Improvement Kit.esp

[X] FOOK2 - Mothership Zeta.esp

[ ] MyFOOK2 - No Rape Victims.esp

[ ] MyFOOK2 - Black & White Tranquility Lane.esp

[X] FO3 Wanderers Edition - Main File.esp

[X] FO3 Wanderers Edition - Optional Sneak Msgs.esp

[X] WeaponModKits.esp

[X] WeaponModKits - OperationAnchorage.esp

[X] WeaponModKits - ThePitt.esp

[X] WeaponModKits - BrokenSteel.esp

[X] WeaponModKits - PointLookout.esp

[X] WeaponModKits - Zeta.esp

[X] WeaponModKits - FOOK.esp

[ ] WeaponModKits - FWE Optional Worn Weapons.esp

[X] WeaponModKits - FWE Master Release.esp

[X] WMKAA12Shotgun.esp

[ ] Stealthboy Recon Armor - CRAFT.esp

[X] EVE.esp

[ ] EVE Anchorage - FWE DLC Anchorage.esp

[X] EVE - FWE Master Release.esp

[X] EVE - FWE Master Release (Follower Enhanced).esp

[X] EVE - FWE with WeaponModKits.esp

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[ ] Mart's Mutant Mod - No Corpse Flies.esp

[ ] Mart's Mutant Mod - No DLC Increased Spawns.esp

[ ] Mart's Mutant Mod - No Floaters.esp

[ ] Mart's Mutant Mod - No Geckos.esp

[ ] Mart's Mutant Mod - No Ghoul Raise.esp

[ ] Mart's Mutant Mod - No Size Scaling.esp

[ ] Mart's Mutant Mod - No Skeleton Decay.esp

[ ] Mart's Mutant Mod - No Wanamingos.esp

[ ] Mart's Mutant Mod - Feral Ghoul Rampage.esp

[X] Mart's Mutant Mod - Hunting & Looting.esp

[ ] Mart's Mutant Mod - Increased Increased Spawns.esp

[ ] Mart's Mutant Mod - Increased Spawns.esp

[X] Mart's Mutant Mod - Natural Selection.esp

[ ] Mart's Mutant Mod - Reduced Wasteland Spawns.esp

[X] Mart's Mutant Mod - Tougher Traders.esp

[X] Mart's Mutant Mod - Zones Respawn.esp

[X] Mart's Mutant Mod - FOOK2.esp

[X] Mart's Mutant Mod - FOOK2 - DIK.esp

[X] Mart's Mutant Mod - FWE Master Release.esp

[X] Mart's Mutant Mod - FWE with EVE.esp

[ ] Mart's Mutant Mod - CFW.esp

[ ] Mart's Mutant Mod - XFO.esp

[X] Project Beauty HD version.esm

[X] Project Beauty- Broken Steel.esp

[X] Project Beauty- Point Lookout MMM.esp

[X] PB MMM HD.esp

[X] Choose your own hairstyle (load this last on FOMM).esp

[ ] Mez's Merged Patch - FWE-WMK-MMM.esp

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The FWE patches automatically includes zones respawn, increased spawns, and the natural selection optional modules. You do not need to load these plugins from the original MMM archive (and in fact you shouldn't).

 

You have the zones respawn and natural selection esp files ticked.

 

You have quite a number of esm files loading after the esp files. They should all load first.

 

In FOMM press Auto Sort. That might help you :)

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