RitualBlack Posted February 4, 2010 Share Posted February 4, 2010 I am still working on the mesh, and I am wondering if any one could texture it. I am also wondering if someone could animate it. (and if possible, could someone share a script line which activates a particle emmiter, because I think it would be amazing to have a light amount of blood trickle from the end of the blade after the blade comes in contact with skin/flesh [would it be something like an "if contact with skin activate...?], and I can make the emmiter). If you are interested in giving a hand, please let me know, because I dont get texturing or scripting. Here is a pic of how its going so far ! Sorry, the quality of the screenshot is bad, I had to lower the quality alot :P *it may clip on any other body than HGEC, as that is the body mod I am creating it for. Link to comment Share on other sites More sharing options...
L33Nexus Posted February 4, 2010 Share Posted February 4, 2010 Pretty awesome, hmm i can only have a go at the texturing because i too would love to see this in Oblivion :D Link to comment Share on other sites More sharing options...
RitualBlack Posted February 4, 2010 Author Share Posted February 4, 2010 ok, when I finish some minor issues with the cuff, I will send it to you. I may also Include the partical emmiter, because a few blood particles after a strike would be very cool, and thanks for letting me know you may give it a shot :) Link to comment Share on other sites More sharing options...
L33Nexus Posted February 4, 2010 Share Posted February 4, 2010 Well i'm not sure about the animation i'll just give the texturing a shot :thumbsup: hop it goes well XD Link to comment Share on other sites More sharing options...
Unavi Posted February 4, 2010 Share Posted February 4, 2010 I'm afraid the bloodspray with the particle emmiter would ne impossibe to make...atleast i read that somewhere. Link to comment Share on other sites More sharing options...
L33Nexus Posted February 4, 2010 Share Posted February 4, 2010 I think as long as you do a power attack it attaches blood decals to the model anyway but i'm not 100% sure :P Link to comment Share on other sites More sharing options...
Unavi Posted February 4, 2010 Share Posted February 4, 2010 but as far as i know decals are not made with particles. atleast that's what i guess XD Link to comment Share on other sites More sharing options...
L33Nexus Posted February 4, 2010 Share Posted February 4, 2010 Yeah something like that you get what i mean i think with it being a weapon it has the blood effect that on certain good strikes it put the blood parts on your blade which is a pretty cool effect if you stab someone in the back killing them instantly :D Link to comment Share on other sites More sharing options...
Unavi Posted February 4, 2010 Share Posted February 4, 2010 so then it might be possbile to do. But what about the animation? That would be a real chalange. Link to comment Share on other sites More sharing options...
L33Nexus Posted February 4, 2010 Share Posted February 4, 2010 the animation wouldn't be that hard it's just making it come further out of the wrist attachment fast then just it's Idle state... I'm not 100% sure it might require 2 models 1 for the animationand another for when your not using it or when your just running around i'm not sure how it could work Link to comment Share on other sites More sharing options...
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