jtucker40 Posted June 15, 2014 Share Posted June 15, 2014 So I downloaded Wikinger9048's Medieval Resources Mod (http://www.nexusmods.com/oblivion/mods/20877/?) and have been going through all the awesome meshes and placing them in-game via the construction set and a personal esp. One particular mesh, which in the resources has the path: \Data\meshes\armor\Medieval\Helme\Topfhelmeteutonic stuck out to me as a cool helmet that I would want to use. I opened it up in NifSkope, and everything seemed to be in order (no textures seemed to be missing, looked cool, etc.). http://i.imgur.com/SPQY9lc.png I inserted it into the game, but when I equipped it I only got a quick glimpse of the yellow leather hood beneath the steel textures (none of the actual helmet textures appeared) before my game CTDed. Is this a texture path issue? Does anyone know how I could fix this and be able to use it in-game? Any help is appreciated. Link to comment Share on other sites More sharing options...
mhahn123 Posted June 16, 2014 Share Posted June 16, 2014 I have Wikinger's resources on my PC and have made custom items from it. Some meshes are problematic because they are not in a finished state....and glitch as a result, this may be one of them. There are also meshes in the package for which there are missing textures. I'll take a look at that particular helm and see if I can identify the problem. Link to comment Share on other sites More sharing options...
jtucker40 Posted June 16, 2014 Author Share Posted June 16, 2014 Awesome, thanks for the quick reply. I've seen some of the unfinished meshes, but in NifSkope they usually show up having a white space where the missing textures would be. Let me know what you find, I appreciate it. Link to comment Share on other sites More sharing options...
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