graffik Posted February 5, 2010 Share Posted February 5, 2010 I set up a 'Scavenger Hunt' It pretty much works fine only real final thing I cannot do is set up REWARDS Basic Idea is set up a terminal requiring a password found along quest. Said terminal needs to UNLOCK A SAFE that would be next to it Already done UNIQUE TERMINALUNIQUE SAFE by itAlready know how to activate terminal via PWAlready know how to put Items in unique safe Now all I need really is the basic commands to have terminal ONLY unlock safe for 'loot'ORhave terminal award a 'prize' (a weapon for example) either method I do not want safes simply unlockable only available via Terminal I am only a very basic modder so if you do please give specific direct commands in association with it in G.E.C.K. Thank you Link to comment Share on other sites More sharing options...
TheChan Posted February 6, 2010 Share Posted February 6, 2010 Open up the safe's reference properties, and check persistent reference on (toward the bottom on the left side). Open up the terminal's reference properties and link the terminal to the safe by clicking 'select reference in render window', and double-clicking the safe. Go to the terminal's properties and make it look like this. Alternatively, you could have a second option that locks the safe again. You would want to make a condition (at the bottom) that checks the lock state of the linked safe. Then add another menu item to lock it. Force Redraw must be checked on. Link to comment Share on other sites More sharing options...
graffik Posted February 6, 2010 Author Share Posted February 6, 2010 Open up the safe's reference properties, and check persistent reference on (toward the bottom on the left side). Open up the terminal's reference properties and link the terminal to the safe by clicking 'select reference in render window', and double-clicking the safe. Go to the terminal's properties and make it look like this. Alternatively, you could have a second option that locks the safe again. You would want to make a condition (at the bottom) that checks the lock state of the linked safe. Then add another menu item to lock it. Force Redraw must be checked on. That worked Thanks alot for your help Link to comment Share on other sites More sharing options...
graffik Posted February 7, 2010 Author Share Posted February 7, 2010 Open up the safe's reference properties, and check persistent reference on (toward the bottom on the left side). Open up the terminal's reference properties and link the terminal to the safe by clicking 'select reference in render window', and double-clicking the safe. Go to the terminal's properties and make it look like this. Alternatively, you could have a second option that locks the safe again. You would want to make a condition (at the bottom) that checks the lock state of the linked safe. Then add another menu item to lock it. Force Redraw must be checked on. That worked Thanks alot for your help Oh yeah one last thing what is the phrase to unlock doors (I know it's same method as above) but it would be a different phrase just 'door.unlock' or something else Disregard that I traced terminals til I found the answer Link to comment Share on other sites More sharing options...
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