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Step By Step Help for some G.E.C.K. commands


graffik

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I set up a 'Scavenger Hunt' It pretty much works fine only real final thing I cannot do is set up REWARDS

 

Basic Idea is set up a terminal requiring a password found along quest. Said terminal needs to UNLOCK A SAFE that would be next to it

 

 

 

Already done

 

UNIQUE TERMINAL

UNIQUE SAFE by it

Already know how to activate terminal via PW

Already know how to put Items in unique safe

 

Now all I need really is the basic commands to have terminal ONLY unlock safe for 'loot'

OR

have terminal award a 'prize' (a weapon for example) either method

 

 

I do not want safes simply unlockable only available via Terminal

 

I am only a very basic modder so if you do please give specific direct commands in association with it in G.E.C.K.

 

Thank you

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Open up the safe's reference properties, and check persistent reference on (toward the bottom on the left side).

 

Open up the terminal's reference properties and link the terminal to the safe by clicking 'select reference in render window', and double-clicking the safe.

 

Go to the terminal's properties and make it look like this.

 

 

Alternatively, you could have a second option that locks the safe again.

 

You would want to make a condition (at the bottom) that checks the lock state of the linked safe.

 

Then add another menu item to lock it.

 

Force Redraw must be checked on.

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Open up the safe's reference properties, and check persistent reference on (toward the bottom on the left side).

 

Open up the terminal's reference properties and link the terminal to the safe by clicking 'select reference in render window', and double-clicking the safe.

 

Go to the terminal's properties and make it look like this.

 

 

Alternatively, you could have a second option that locks the safe again.

 

You would want to make a condition (at the bottom) that checks the lock state of the linked safe.

 

Then add another menu item to lock it.

 

Force Redraw must be checked on.

 

 

 

That worked Thanks alot for your help

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Open up the safe's reference properties, and check persistent reference on (toward the bottom on the left side).

 

Open up the terminal's reference properties and link the terminal to the safe by clicking 'select reference in render window', and double-clicking the safe.

 

Go to the terminal's properties and make it look like this.

 

 

Alternatively, you could have a second option that locks the safe again.

 

You would want to make a condition (at the bottom) that checks the lock state of the linked safe.

 

Then add another menu item to lock it.

 

Force Redraw must be checked on.

 

 

 

That worked Thanks alot for your help

 

Oh yeah one last thing what is the phrase to unlock doors (I know it's same method as above) but it would be a different phrase just 'door.unlock' or something else

 

Disregard that I traced terminals til I found the answer

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