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Awesome DLC-esque mod ideas


meamcool

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First, A mother-ship zeta crew builing mod.

I am aware that mothership zeta crew mods have been made, but I am thinking of a mod where you BUILD your crew, like once you finish the story of MZ, the ship is cleaned-up, and you can go around the wastleand and get people to join your crew, Like ex-enclave scientists, BoS scribes, outcast scribes, Maybe a few merchants, etc. And you could buy upgrades for your ship from wastleand merchants like a wondermeat maker, or DLC related upgrades like a still or forge. All the areas of the ship are reopened and you could visit them and find new things, like revisit the cryo-lab, and find cannon-friendly historical-themed characters, and have quests, between crew members, or making a visit to the area where you first encounter the abominations, find an alien that accidently locked himself in a cell, and built a translator out of supplieshe had on him, And please fix elliot, his forehead dissapears, and he stops making cryo weapons, thats just stupid.

 

My other Idea is more like a dlc,

Visit the ruins of Kentucky, now called Kentuk, and find an advanced civilization, new quests to uncover the secrets of "the colonel" in charge of Kentuk, fight in the arena, help the rebelion to make peace in Kentuck or sit back and watch the colonels paranoia destroy everything his forefathers worked so hard to build, new items, new side-quests, possibly a new way to get thier ie. a car, moter-cycle, remnants of a chimera, or just a vertibird, and maybe the colonel has been sending salvagers out to get supplies, and the salvagers happened to find the destroyed remnents of, I dont know, an alien ship that you blew up in another quest...

 

Clearly just Ideas, I am not a modder, I dont know how hard this would be to make, but I figured I might as well post this I dea for anyone who feels like a challenge, since from the little modding experience I actually have I think it would be difficult, but then again I dont know. :thanks:

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