crimsondonkey Posted February 6, 2010 Share Posted February 6, 2010 Hi. Have had trouble with retextures recently. Have decided to make my own castle with custom colour rugs, throne etc. but the textures i have used [editted copies of vanilla textures with different names] appear black in game and now in the construction set [they appeared fully coloured in the construction set before i went in game and found them black]. Some help would be appreciated. Thanks. Link to comment Share on other sites More sharing options...
zprospero Posted February 6, 2010 Share Posted February 6, 2010 Sounds like you forgot to include a normal map. Happened to me a lot when I first started. As you're just doing a retexture you don't need to make a new one, use the ones that are alreadythere. So, if the texture file you extracted was called 'rug.dds' you want the 'rug_n.dds' file. Normal maps tell the game how an item responds to light, it shows up blackbecause without a guide the game doesn't know how to apply the light to it. This here is a tutorial on retexures from the CS wiki, it explains a bit about normal maps down at the bottom: Link This is another one that's good to look over, doesn't really apply to what you're asking here, but good for retexturing knowledge in general: Link Link to comment Share on other sites More sharing options...
Unavi Posted February 6, 2010 Share Posted February 6, 2010 yep that's defenetly a missing normal map problem. As you're just doing a retexture you don't need to make a new one, use the ones that are alreadythere. So, if the texture file you extracted was called 'rug.dds' you want the 'rug_n.dds' file. That is not acctualy a good thing to do. Making new normals is the best way to go. Link to comment Share on other sites More sharing options...
zprospero Posted February 6, 2010 Share Posted February 6, 2010 Ah, well, yes, that probably is a better idea. That second link I posted has instructions on how to do that, too, then. Link to comment Share on other sites More sharing options...
crimsondonkey Posted February 7, 2010 Author Share Posted February 7, 2010 Wicked, thanks, problem solved. :D Link to comment Share on other sites More sharing options...
Recommended Posts