xXenoo91 Posted February 7, 2010 Share Posted February 7, 2010 So I'm coming back to fallout 3 and want to try out some mods. Basically I'd love to get a few amazing mods working together but I'm not sure how. I don't have any DLC installed yet but i plan to in the future. FWEFOIPFOOK 2WMKGNR "theres more where that came from"Dragonskin outfitsCALIBRCRAFTWorkbench and Crafting ExpansionCALIBR craftingDCinteriorsDarnified UIMMMEVE(Basically FOIP with a few additions) Will also be adding a few choice weapons by HeroinZero and maybe a 19th/20th Century Weapon Pack but I'm sure that's not going to cause compatibility issues. Oh and if its possible i might add Mini Hideout and too but that's not really necessary.I'd also love some tips on any compatible mods for lighting, textures or anything to enhance the eye candy. I hear Fellout and Streetlamps is a good combo. I'm new to any modding with Fallout 3 and Oblivion so Load Order and Mod Manager tips would be brilliant! (I'll take recommendations for mods too) Thanks in advance! If need be I can link all mods listed and Sorry if this is a lot to ask. Xeno. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted February 7, 2010 Share Posted February 7, 2010 Have you checked the Readmes? The Readmes for FWE, FOOK, and MMM all have suggested load orders, which will use various files from FOIP. I would start there. Link to comment Share on other sites More sharing options...
xXenoo91 Posted February 7, 2010 Author Share Posted February 7, 2010 Oh i have, for a few hours i read through each of them and searched Google. Alas i cannot find anywhere that talks about FOOK2 and FWE working together in FOIP and was wondering if someone could help me put together a theoretical Load order i could test and report the effects. I'll have a go myself but im out of my depth really. Ill go slow installing all the big ones Calibr, FOOK2 and stuff i guess. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted February 7, 2010 Share Posted February 7, 2010 This is from the FWE readme, and is *also* on the FOIP main description page: Suggested Load Order for using FWE, MMM, and WMK: ....................................... Fallout3.esm Anchorage.esm ThePitt.esm Brokensteel.esm PointLookout.esm Zeta.esm ....................................... CALIBR.esm CRAFT.esm FO3 Wanderers Edition - Main File.esm Mart's Mutant Mod.esm (Other mod master files) ....................................... (mods that don't conflict with FWE or that you DON'T WANT to override FWE) ....................................... FO3 Wanderers Edition - Main File.esp FWE Optional Modules (DLC support, unofficial patch support, etc.) ....................................... WeaponModKits.esp WeaponModKits - FWE Master Release.esp (see FOIP page) ....................................... Mart's Mutant Mod.esp Mart's Mutant Mod - Optional Modules Mart's Mutant Mod - FWE Master Release.esp (see FOIP page) ....................................... (mods that conflict with FWE and that you WANT to override FWE) ....................................... This is from FOIP labelled "Basic Load Order Help" fallout3.esm anchorage.esm pitt.esm brokensteel.esm point lookout.esm zeta.esm unofficial patch.esm project beauty.esm hairpack.esm - if you use it scc-sharing & companions craft.esm calibr.esm fook2.esm fook2 [*censored*].esm FWE.esm MMM.esm unofficial fallout patches esp &DLCs---only if you know what your doing(edit conflicts in your merge or make a new patch -----------------fellout or any other weather mod ---------mods that add/bring new content to the game ---------perk mods - careful of ones that edit vanilla perks they conflict w/ fwe/fook ---------companion mods darn ui-fwe.esp fook2.esp fook2 DIK.esp fook2-zeta.esp ---------------------------GNR radio fixes and/or new radio mods(gnr fixes are included in latest UOF3p) ----------------------------mods that conflict w/ fook/fwe/mmm that you dont want to overwrite ---------------------new npcs' companions etc FWE-main file.esp FWE-DLC's FWE-optionals FWE-FOOK support.esp---------from fwe-fook merger FWE-FOOK-DLC support.esp-----from fwe-fook merger UWWUT.esp UWWUT-PITT.esp UWWUT-Broken Steel.esp EVE.esp EVE-anchorage.esp ---------------CRAFT esp's ex. CRAFT WCE & CRAFT Improved Weaponry anything relating to craft or adds new craftable items to the workbench MMM.esp MMM-DLC's MMM-FWE master release (F.O.I.P.) MMM-optionals ---------------------mods that conflict w/ fook/fwe/mmm that you DO! want to overwrite UPP xp perks UPP pack 1 UPP pack 2 UPP quest perks -----------------------------------scc talk to anyone.esp RWI.esp RWI - DLC addon.esp Fook+fwe+eve+uwwut.esp Fook+Fwe+mmm+pb.esp Fook+fwe projectiles.esp (from fwe-fook merger) RWI+PB.esp RWI+PB-DLC.esp ----------------------some weather mods can be loaded last -ex. apocalypto.esp etc MERGER PATCH.ESP This is from the FOIP page labelled "detailed overhaul load order help": [X] Fallout3.esm [X] Anchorage.esm [X] ThePitt.esm [X] BrokenSteel.esm [X] PointLookout.esm [X] Zeta.esm [X] Unofficial Fallout 3 Patch.esm [X] FACE2.esm-----------(use only this master plugin dont install the textures & meshes that come with it) [X] Project Beauty HD version.esm---------(HD version required for FWE-FOOK merger) [X] Sharing and Caring Companions.esm [X] CRAFT.esm [X] CALIBR.esm [X] FOOK2 - Main.esm [X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm [X] FOOK2 - [DIK] DLC Improvement Kit.esm [X] FO3 Wanderers Edition - Main File.esm [X] Mart's Mutant Mod.esm [X] Unofficial Fallout 3 Patch - Operation Anchorage.esp [X] Unofficial Fallout 3 Patch - The Pitt.esp [X] Unofficial Fallout 3 Patch - Broken Steel.esp [X] Unofficial Fallout 3 Patch - Point Lookout.esp [X] Unofficial Fallout 3 Patch - Mothership Zeta.esp [X] CASM.esp [X] CRAFT - Activation Perk.esp [X] CALIBRxMerchant.esp [X] Quicker Messages Combo.esp [X] DarNifiedUIF3.esp [X] FOOK2 - Main.esp [X] FOOK2 - [DIK] DLC Improvement Kit.esp [X] FOOK2 - Mothership Zeta.esp [X] FO3 Wanderers Edition - Main File.esp [X] FWE - Weightless Ammo.esp [X] FO3 Wanderers Edition - Optional Sneak Msgs.esp [X] FO3 Wanderers Edition - DLC Anchorage.esp [X] FO3 Wanderers Edition - DLC Broken Steel.esp [X] FO3 Wanderers Edition - DLC Point Lookout.esp [X] FO3 Wanderers Edition - DLC The Pitt.esp [X] FO3 Wanderers Edition - DLC Mothership Zeta.esp [X] TAILOR MADE DLC COMBO.esp------------combines all tailor made esps [X] EVE.esp [X] EVE Operation Anchorage.esp [X] UWWUT.esp [X] UWWUT - The Pitt Addon.esp [X] UWWUT - Broken Steel Addon.esp [X] CALIBR Ammo Schematics - CRAFT.esp [X] CRAFT - Workbench and Crafting Expansion combined.esp [X] CRAFT - WCE FOOK+FWE Patch.esp [X] CRAFT Improvised Weaponry.esp [X] CRAFT Improvised Weaponry - FOOK+FWE.esp [X] CRAFT - EnergyAmmo.esp [X] DREE PERK COMBO.esp [X] UndergroundHideout.esp------best house mod, period. [X] MTC Wasteland Travellers.esp [X] MTC Wasteland Travellers (Optional)- Crowded Cities.esp [X] Mart's Mutant Mod.esp [X] Mart's Mutant Mod - DLC Anchorage.esp [X] Mart's Mutant Mod - DLC The Pitt.esp [X] Mart's Mutant Mod - DLC Broken Steel.esp [X] Mart's Mutant Mod - DLC Point Lookout.esp [X] Mart's Mutant Mod - DLC Zeta.esp [X] Mart's Mutant Mod - FOOK2.esp [ ] Mart's Mutant Mod - FOOK2 - DIK.esp---------------built into FOOK+FWE+PB+MMM.esp [X] Mart's Mutant Mod - FWE Master Release.esp [X] Mart's Mutant Mod - Hunting & Looting.esp [X] Mart's Mutant Mod - Feral Ghoul Rampage.esp [X] SkillCheck.esp [X] WastelandMastery.esp [X] SCC - Talk to Anyone.esp [X] FO3 Wanderers Edition - FOOK Support.esp [X] FWE - FOOK DLC Support.esp [X] FWE-FOOK Merger Colossus Armors Plugin.esp [X] RWI - Creatures and NPCs.esp [X] RWI - DLC Addon.esp [X] FOOK+FWE+PB+MMM.esp [X] FOOK+FWE+EVE+UWWUT.esp [X] FWE-FOOK bullets projectiles.esp [X] KH_FWE Fixes and Tweaks.esp-----fixes some bugs with FWE such ass power armor fitting etc. [ ] KH_MMM override.esp ------fixes things but also disables some of MMM features. [X] RWI+PB.esp [X] RWI-DLC+PB.esp [X] FOOK 2 FIXES.esp--------all in 1 FOOK2 temporary fixes [X] Batch.esp--------------my merger esp(heavily edited by me) Link to comment Share on other sites More sharing options...
xXenoo91 Posted February 7, 2010 Author Share Posted February 7, 2010 Huh?All that stuff may make sense to you but i have no idea what to do. Could you edit your post so that its just one load order containing the three orders you quoted? I seriously don't know how and although i appreciate you pointing out some helpful things in the readmes it doesn't really help me with my problem. Thanks for your help but you're just pointing out the pieces of the puzzle not how they fit together... Edit:Ok i read the last one now, it's exactly what i needed but some things on there i don't know where to get. Heh you confused me with the other 2 :) Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted February 7, 2010 Share Posted February 7, 2010 You don't have to use everything on the list, just put the things you do have in those basic orders. Link to comment Share on other sites More sharing options...
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