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Load Order Query - FOOK, FWE, FOIP etc


xXenoo91

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So I'm coming back to fallout 3 and want to try out some mods. Basically I'd love to get a few amazing mods working together but I'm not sure how.

 

I don't have any DLC installed yet but i plan to in the future.

 

FWE

FOIP

FOOK 2

WMK

GNR "theres more where that came from"

Dragonskin outfits

CALIBR

CRAFT

Workbench and Crafting Expansion

CALIBR crafting

DCinteriors

Darnified UI

MMM

EVE

(Basically FOIP with a few additions)

 

Will also be adding a few choice weapons by HeroinZero and maybe a 19th/20th Century Weapon Pack but I'm sure that's not going to cause compatibility issues. Oh and if its possible i might add Mini Hideout and too but that's not really necessary.

I'd also love some tips on any compatible mods for lighting, textures or anything to enhance the eye candy. I hear Fellout and Streetlamps is a good combo.

 

I'm new to any modding with Fallout 3 and Oblivion so Load Order and Mod Manager tips would be brilliant! (I'll take recommendations for mods too)

 

Thanks in advance! If need be I can link all mods listed and Sorry if this is a lot to ask.

 

Xeno.

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Oh i have, for a few hours i read through each of them and searched Google. Alas i cannot find anywhere that talks about FOOK2 and FWE working together in FOIP and was wondering if someone could help me put together a theoretical Load order i could test and report the effects.

 

I'll have a go myself but im out of my depth really. Ill go slow installing all the big ones Calibr, FOOK2 and stuff i guess.

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This is from the FWE readme, and is *also* on the FOIP main description page:

 

Suggested Load Order for using FWE, MMM, and WMK:

.......................................

Fallout3.esm

Anchorage.esm
ThePitt.esm
Brokensteel.esm
PointLookout.esm
Zeta.esm

.......................................

CALIBR.esm
CRAFT.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

(Other mod master files)

.......................................

(mods that don't conflict with FWE or that you DON'T WANT to override FWE)

.......................................

FO3 Wanderers Edition - Main File.esp
FWE Optional Modules (DLC support, unofficial patch support, etc.)

.......................................

WeaponModKits.esp
WeaponModKits - FWE Master Release.esp (see FOIP page)

.......................................

Mart's Mutant Mod.esp
Mart's Mutant Mod - Optional Modules
Mart's Mutant Mod - FWE Master Release.esp (see FOIP page)

.......................................

(mods that conflict with FWE and that you WANT to override FWE)

.......................................

 

This is from FOIP labelled "Basic Load Order Help"

 

fallout3.esm
anchorage.esm
pitt.esm
brokensteel.esm
point lookout.esm
zeta.esm


unofficial patch.esm
project beauty.esm
hairpack.esm - if you use it
scc-sharing & companions
craft.esm
calibr.esm
fook2.esm
fook2 [*censored*].esm
FWE.esm
MMM.esm

unofficial fallout patches esp &DLCs---only if you know what your doing(edit conflicts in your merge or make a new patch
-----------------fellout or any other weather mod


---------mods that add/bring new  content to the game
---------perk mods - careful of ones that edit vanilla perks they conflict w/ fwe/fook
---------companion mods

darn ui-fwe.esp
fook2.esp
fook2 DIK.esp
fook2-zeta.esp

---------------------------GNR radio fixes and/or new radio mods(gnr fixes are included in latest UOF3p)
----------------------------mods that conflict w/ fook/fwe/mmm that you dont want to overwrite
---------------------new npcs' companions etc

FWE-main file.esp
FWE-DLC's
FWE-optionals
FWE-FOOK support.esp---------from fwe-fook merger
FWE-FOOK-DLC support.esp-----from fwe-fook merger




UWWUT.esp
UWWUT-PITT.esp
UWWUT-Broken Steel.esp
EVE.esp
EVE-anchorage.esp

---------------CRAFT esp's ex. CRAFT WCE & CRAFT Improved Weaponry
anything relating to craft or adds new craftable items to the workbench

MMM.esp
MMM-DLC's
MMM-FWE master release (F.O.I.P.)
MMM-optionals

---------------------mods that conflict w/ fook/fwe/mmm that you DO! want to overwrite


UPP xp perks
UPP pack 1
UPP pack 2
UPP quest perks

-----------------------------------scc talk to anyone.esp


RWI.esp
RWI - DLC addon.esp
Fook+fwe+eve+uwwut.esp
Fook+Fwe+mmm+pb.esp
Fook+fwe projectiles.esp (from fwe-fook merger)
RWI+PB.esp
RWI+PB-DLC.esp

----------------------some weather mods can be loaded last -ex. apocalypto.esp etc

MERGER PATCH.ESP

 

This is from the FOIP page labelled "detailed overhaul load order help":

 

[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] Unofficial Fallout 3 Patch.esm
[X] FACE2.esm-----------(use only this master plugin dont install the textures & meshes that come with it)
[X] Project Beauty HD version.esm---------(HD version required for FWE-FOOK merger)
[X] Sharing and Caring Companions.esm
[X] CRAFT.esm
[X] CALIBR.esm
[X] FOOK2 - Main.esm
[X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm
[X] FOOK2 - [DIK] DLC Improvement Kit.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] Mart's Mutant Mod.esm
[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp
[X] Unofficial Fallout 3 Patch - The Pitt.esp
[X] Unofficial Fallout 3 Patch - Broken Steel.esp
[X] Unofficial Fallout 3 Patch - Point Lookout.esp
[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp
[X] CASM.esp
[X] CRAFT - Activation Perk.esp
[X] CALIBRxMerchant.esp
[X] Quicker Messages Combo.esp
[X] DarNifiedUIF3.esp
[X] FOOK2 - Main.esp
[X] FOOK2 - [DIK] DLC Improvement Kit.esp
[X] FOOK2 - Mothership Zeta.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FWE - Weightless Ammo.esp
[X] FO3 Wanderers Edition - Optional Sneak Msgs.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[X] TAILOR MADE DLC COMBO.esp------------combines all tailor made esps
[X] EVE.esp
[X] EVE Operation Anchorage.esp
[X] UWWUT.esp
[X] UWWUT - The Pitt Addon.esp
[X] UWWUT - Broken Steel Addon.esp
[X] CALIBR Ammo Schematics - CRAFT.esp
[X] CRAFT - Workbench and Crafting Expansion combined.esp
[X] CRAFT - WCE FOOK+FWE Patch.esp
[X] CRAFT Improvised Weaponry.esp
[X] CRAFT Improvised Weaponry - FOOK+FWE.esp
[X] CRAFT - EnergyAmmo.esp
[X] DREE PERK COMBO.esp
[X] UndergroundHideout.esp------best house mod, period.
[X] MTC Wasteland Travellers.esp
[X] MTC Wasteland Travellers (Optional)- Crowded Cities.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[X] Mart's Mutant Mod - FOOK2.esp
[ ] Mart's Mutant Mod - FOOK2 - DIK.esp---------------built into FOOK+FWE+PB+MMM.esp
[X] Mart's Mutant Mod - FWE Master Release.esp
[X] Mart's Mutant Mod - Hunting & Looting.esp
[X] Mart's Mutant Mod - Feral Ghoul Rampage.esp
[X] SkillCheck.esp
[X] WastelandMastery.esp
[X] SCC - Talk to Anyone.esp
[X] FO3 Wanderers Edition - FOOK Support.esp
[X] FWE - FOOK DLC Support.esp
[X] FWE-FOOK Merger Colossus Armors Plugin.esp
[X] RWI - Creatures and NPCs.esp
[X] RWI - DLC Addon.esp
[X] FOOK+FWE+PB+MMM.esp
[X] FOOK+FWE+EVE+UWWUT.esp
[X] FWE-FOOK bullets projectiles.esp
[X] KH_FWE Fixes and Tweaks.esp-----fixes some bugs with FWE such ass power armor fitting etc.
[ ] KH_MMM override.esp ------fixes things but also disables some of MMM features.
[X] RWI+PB.esp
[X] RWI-DLC+PB.esp
[X] FOOK 2 FIXES.esp--------all in 1 FOOK2 temporary fixes
[X] Batch.esp--------------my merger esp(heavily edited by me)

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Huh?

All that stuff may make sense to you but i have no idea what to do. Could you edit your post so that its just one load order containing the three orders you quoted? I seriously don't know how and although i appreciate you pointing out some helpful things in the readmes it doesn't really help me with my problem.

 

Thanks for your help but you're just pointing out the pieces of the puzzle not how they fit together...

 

Edit:

Ok i read the last one now, it's exactly what i needed but some things on there i don't know where to get. Heh you confused me with the other 2 :)

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