rjhelms84 Posted February 7, 2010 Share Posted February 7, 2010 Hey, here is my script: scn myscriptname float MITtimer begin onactivate ; yes, it's attached to an activator playmagiceffectvisuals glowingonegloweffect if ( MITtimer < 3 ) set MITtimer to MITtimer + getSecondsPassed else stopmagiceffectvisuals glowingonegloweffect myDoorRef.activate player endifend So my thought on this, is that the script just stops running after the first getSecondsPassed check, so it's not around at the time of the 3 count. Is there any way to have it continually recheck itself until my door is activated? In case you didn't notice, it's an attempt at a teleport script, that plays a little animation before you teleport, so I was playing around to see which one I liked. Not sure if the glowing effect works at all, but I tried this script with stealboy invisible and the effect played, but it didn't stop and I didn't teleport. Thanks in advance, Rob Link to comment Share on other sites More sharing options...
pkleiss Posted February 7, 2010 Share Posted February 7, 2010 I answerd this with a new script on your thread in the Bethesda forum. :) Link to comment Share on other sites More sharing options...
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